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On a typical stat you're ahead of 16% of Level 3 players, and above average on 1 of 5 stats. See the Level 3 averages.
Each ring shows how many Level 3 players you're better than. The blue tick at the bottom marks the average player. Select a tile for details.
Your biggest gaps compared with Level 3 and Level 4, and how to close them.
You're at 0.33, better than only 1% of Level 3 players (average 0.89).
You're at 0.30, better than only 1% of Level 3 players (average 0.68).
You're at 0.32, better than only 1% of Level 3 players (average 0.91).
Your last 4 matches, with the Level 3 average for reference.
Up is better. Select a point to open that match (on a touch screen, tap twice).
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
| Map | Matches | Win rate | Rating | ADR | Rating vs. Level 3 |
|---|---|---|---|---|---|
| Mirage | 2 | 0% | 0.28 | – | 1% |
| Dust2 | 1 | 0% | 0.30 | – | 1% |
| Vertigo (compared with the overall average) | 1 | 100% | 0.44 | – | 1% |
Percent = share of Level 3 players you beat on rating. * Compared with the overall average: there isn't enough data for that map at this rank yet. Maps with only one or two matches swing a lot.
Kills divided by deaths.
Average kills each round.
Share of your kills that were headshots.
Share of matches won.
Crosshair placement, time to damage, KAST, trades and CT/T splits need demo data, which FACEIT's API doesn't provide. If this is you, add your match history code to get them for your Premier and Competitive matches.