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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | |||
|---|---|---|---|---|---|---|---|---|---|
| Team AStarted on CT | |||||||||
| 17 | 9 | 3 | +8 | 111, better than 95% at Silver IV | 1.62, better than 97% at Silver IV | ||||
| Player | Crosshair | TTD | Accuracy | Head | Strafe | |||||
|---|---|---|---|---|---|---|---|---|---|---|
| Team AStarted on CT | ||||||||||
| – | – | 19%, better than 30% at Silver IV | – | – | ||||||
| Player | Util dmg | Flashed | Flash ast. | Thrown | ||||
|---|---|---|---|---|---|---|---|---|
| Team AStarted on CT | ||||||||
| 95, better than 89% at Silver IV | 7, better than 91% at Silver IV | 1 | 9 | |||||
| Player | Entries | Trade kills | Traded | Your deaths traded | Survived | |||
|---|---|---|---|---|---|---|---|---|
| Team AStarted on CT | ||||||||
| 6/9, better than 78% at Silver IV | 1 | – | – | – | ||||
One match swings a lot, so treat this as a snapshot.
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of all your bullets that hit an enemy.
Rounds where you got a kill, an assist, survived, or were traded.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Kills on an enemy who killed a teammate in the previous 5 seconds.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.
Kills by teammates on enemies your flash had blinded.