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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
One match swings a lot, so treat this as a snapshot.
| Player | K | D | A | +/- | ADR | Rating | |||
|---|---|---|---|---|---|---|---|---|---|
| Team A13Started on CT | |||||||||
| 28 | 10 | 1 | +18 | 131, better than 99% at Silver II | 2.04, better than 99% at Silver II | ||||
| 18 | 11 | 4 | +7 | 101 | 1.24 | ||||
| 15 | 17 | 5 | -2 | 87, better than 78% at Silver II | 0.98, better than 66% at Silver II | ||||
| 12 | 15 | 6 | -3 | 70 | 0.85 | ||||
| 9 | 16 | 3 | -7 | 46 | 0.57 | ||||
| Team B7Started on T | |||||||||
| 19 | 15 | 6 | +4 | 107, better than 95% at Silver II | 1.43, better than 95% at Silver II | ||||
| 16 | 15 | 5 | +1 | 81 | 1.06 | ||||
| 17 | 17 | 2 | 0 | 89, better than 80% at Silver II | 1.01, better than 69% at Silver II | ||||
| 9 | 18 | 4 | -9 | 56 | 0.54 | ||||
| 6 | 18 | 7 | -12 | 43 | 0.33 | ||||
| Player | Crosshair | TTD | Accuracy | Head | Strafe | |||||
|---|---|---|---|---|---|---|---|---|---|---|
| Team A13Started on CT | ||||||||||
| 4.2°, better than 88% at Silver II | 412 ms, better than 72% at Silver II | 30%, better than 94% at Silver II | 18%, better than 65% at Silver II | 67%, better than 72% at Silver II | ||||||
| 4.0° | 388 ms | 22% | 3% | 75% | ||||||
| 3.8°, better than 92% at Silver II | 362 ms, better than 87% at Silver II | 31%, better than 96% at Silver II | 12%, better than 33% at Silver II | 64%, better than 65% at Silver II | ||||||
| 7.1° | 419 ms | 18% | 24% | 59% | ||||||
| 6.6° | 304 ms | 18% | 8% | 68% | ||||||
| Team B7Started on T | ||||||||||
| 4.4°, better than 85% at Silver II | 434 ms, better than 63% at Silver II | 24%, better than 70% at Silver II | 12%, better than 30% at Silver II | 63%, better than 63% at Silver II | ||||||
| Player | Util dmg | Flashed | Flash ast. | Thrown | ||||
|---|---|---|---|---|---|---|---|---|
| Team A13Started on CT | ||||||||
| 43, better than 51% at Silver II | 4, better than 59% at Silver II | 0 | 4 / 7 / 4 / 1 | |||||
| 105 | 13 | 0 | 14 / 13 / 9 / 13 | |||||
| 6, better than 28% at Silver II | 2, better than 43% at Silver II | 0 | 6 / 6 / 5 / 3 | |||||
| 52 | 8 | 0 | 14 / 5 / 5 / 1 | |||||
| 74 | 1 | 0 | 3 / 2 / 9 / 6 | |||||
| Team B7Started on T | ||||||||
| 0, better than 1% at Silver II | 1, better than 35% at Silver II | 0 | 2 / 0 / 2 / 0 | |||||
| 154 | 3 | 1 | 5 / 4 / 7 / 0 | |||||
| Player | Entries | Trade kills | Traded | Your deaths traded | Survived | |||
|---|---|---|---|---|---|---|---|---|
| Team A13Started on CT | ||||||||
| 2/4, better than 66% at Silver II | 5 | 5 (50%), better than 99% at Silver II | 2 (50%), better than 96% at Silver II | 10 (50%), better than 99% at Silver II | ||||
| 3/4 | 6 | 5 (36%) | 1 (17%) | 9 (45%) | ||||
| 1/3, better than 40% at Silver II | 1 | 1 (14%), better than 68% at Silver II | 3 (50%), better than 96% at Silver II | 3 (15%), better than 20% at Silver II | ||||
| 3/7 | 2 | 3 (33%) | 2 (25%) | 5 (25%) | ||||
| 0/2 | 1 | 0 (0%) | 6 (67%) | 4 (20%) | ||||
| Team B7Started on T | ||||||||
| 4/8, better than 66% at Silver II | 3 | 1 (25%), better than 94% at Silver II | 3 (27%), better than 58% at Silver II | 5 (25%), better than 63% at Silver II | ||||
| 1/2 | 5 | |||||||
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds you were still alive at the end.
How far your crosshair was from an enemy's head when they came into view. Smaller is better.
Time from an enemy coming into view to your first hit on them. Smaller is better.
Time from an enemy coming into view to killing them. Smaller is better.
Share of all your bullets that hit an enemy.
Accuracy of the shots you fired while you could see an enemy (no spam or wallbangs).
Share of your bullet hits that landed on the head.
Accuracy of the first bullet you fire once your recoil has reset.
Accuracy from the third bullet of a spray onwards (automatic weapons).
Share of first bullets fired while moving slowly enough to be accurate.
Rounds where you got a kill, an assist, survived, or were traded.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Kills on an enemy who killed a teammate in the previous 5 seconds.
When a teammate near you died, how often you hit their killer within 5 seconds.
When a teammate near you died, how often you killed their killer within 5 seconds.
When you died with a teammate nearby, how often they killed your killer within 5 seconds. Shows how well you play with your team.
Share of 1v1 situations you won.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.
How long, on average, each enemy you flashed stayed blind.
Kills by teammates on enemies your flash had blinded.
Teammates blinded by each flashbang you throw. Smaller is better.
Flashes, smokes, HE grenades and molotovs thrown each round.
Value of the grenades you were still holding when you died, on average. Smaller is better.
| 5.7° |
| 309 ms |
| 27% |
| 8% |
| 59% |
| 4.8°, better than 79% at Silver II | 202 ms, better than 99% at Silver II | 23%, better than 67% at Silver II | 14%, better than 40% at Silver II | 41%, better than 14% at Silver II |
| 5.5° | 442 ms | 17% | 13% | 24% |
| 6.0° | 504 ms | 17% | 23% | 68% |
| 0, better than 1% at Silver II |
| 4, better than 59% at Silver II |
| 0 |
| 7 / 5 / 5 / 2 |
| 56 | 11 | 0 | 12 / 6 / 3 / 2 |
| 44 | 10 | 0 | 12 / 7 / 9 / 2 |
| 2 (14%) |
| 1 (14%) |
| 4 (21%) |
| 5/7, better than 90% at Silver II | 3 | 3 (19%), better than 82% at Silver II | 0 (0%), better than 1% at Silver II | 3 (15%), better than 20% at Silver II |
| 0/0 | 1 | 1 (5%) | 0 (0%) | 2 (10%) |
| 1/3 | 1 | 1 (6%) | 4 (31%) | 2 (10%) |