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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
One match swings a lot, so treat this as a snapshot.
| Player | K | D | A | +/- | ADR | Rating | |||
|---|---|---|---|---|---|---|---|---|---|
| Team A7Started on CT | |||||||||
| 16 | 14 | 0 | +2 | 87, better than 61% at 8,092 | 1.12, better than 56% at 8,092 | ||||
| 15 | 14 | 2 | +1 | 78, better than 50% at 5,427 | 1.07, better than 62% at 5,427 | ||||
| 13 | 16 | 3 | -3 | 83, better than 69% at 3,933 | 0.82, better than 48% at 3,933 | ||||
| 12 | 16 | 7 | -4 | 83, better than 42% at 12,684 | 0.81, better than 21% at 12,684 | ||||
| 5 | 19 | 9 | -14 | 55, better than 22% at 2,901 | 0.25, better than 3% at 2,901 | ||||
| Team B13Started on T | |||||||||
| 25 | 11 | 5 | +14 | 97 | 1.79 | ||||
| 21 | 10 | 7 | +11 | 119 | 1.58 | ||||
| 16 | 13 | 9 | +3 | 106, better than 85% at 7,144 | 1.01, better than 58% at 7,144 | ||||
| 12 | 17 | 6 | -5 | 82, better than 60% at 5,528 | 0.68, better than 19% at 5,528 | ||||
| 4 | 14 | 4 | -10 | 18 | 0.41 | ||||
| Player | Crosshair | TTD | Accuracy | Head | Strafe | |||||
|---|---|---|---|---|---|---|---|---|---|---|
| Team A7Started on CT | ||||||||||
| 3.5°, better than 95% at 8,092 | 493 ms, better than 23% at 8,092 | 39%, better than 99% at 8,092 | 17%, better than 65% at 8,092 | 79%, better than 96% at 8,092 | ||||||
| 3.7°, better than 92% at 5,427 | 346 ms, better than 87% at 5,427 | 24%, better than 61% at 5,427 | 5%, better than 1% at 5,427 | 56%, better than 37% at 5,427 | ||||||
| 4.7°, better than 87% at 3,933 | 296 ms, better than 97% at 3,933 | 24%, better than 67% at 3,933 | 8%, better than 12% at 3,933 | 50%, better than 37% at 3,933 | ||||||
| 3.4°, better than 80% at 12,684 | 337 ms, better than 75% at 12,684 | 19%, better than 32% at 12,684 | 32%, better than 99% at 12,684 | 65%, better than 51% at 12,684 | ||||||
| 4.5°, better than 90% at 2,901 | 324 ms, better than 96% at 2,901 | 17%, better than 22% at 2,901 | 4%, better than 3% at 2,901 | 40%, better than 8% at 2,901 | ||||||
| Team B13Started on T | ||||||||||
| 6.5° | 370 ms | 30% | 19% | 75% | ||||||
| 2.8° | 322 ms | 27% | 11% | 77% | ||||||
| Player | Util dmg | Flashed | Flash ast. | Thrown | ||||
|---|---|---|---|---|---|---|---|---|
| Team A7Started on CT | ||||||||
| 0, better than 1% at 8,092 | 0, better than 1% at 8,092 | 0 | 1 / 1 / 0 / 2 | |||||
| 0, better than 1% at 5,427 | 1, better than 29% at 5,427 | 0 | 4 / 6 / 3 / 7 | |||||
| 25, better than 43% at 3,933 | 0, better than 1% at 3,933 | 0 | 0 / 1 / 1 / 1 | |||||
| 52, better than 42% at 12,684 | 1, better than 27% at 12,684 | 0 | 2 / 2 / 2 / 3 | |||||
| 26, better than 43% at 2,901 | 7, better than 78% at 2,901 | 0 | 6 / 3 / 3 / 1 | |||||
| Team B13Started on T | ||||||||
| 133 | 8 | 1 | 15 / 12 / 7 / 8 | |||||
| 30 | 2 | 0 | 2 / 4 / 6 / 7 | |||||
| Player | Entries | Trade kills | Traded | Your deaths traded | Survived | |||
|---|---|---|---|---|---|---|---|---|
| Team A7Started on CT | ||||||||
| 0/3, better than 1% at 8,092 | 1 | 0 (0%), better than 1% at 8,092 | 0 (0%), better than 1% at 8,092 | 6 (30%), better than 70% at 8,092 | ||||
| 0/4, better than 1% at 5,427 | 1 | 1 (10%), better than 37% at 5,427 | 0 (0%), better than 1% at 5,427 | 6 (30%), better than 68% at 5,427 | ||||
| 0/0 | 2 | 1 (7%), better than 33% at 3,933 | 1 (14%), better than 23% at 3,933 | 4 (20%), better than 28% at 3,933 | ||||
| 5/9, better than 62% at 12,684 | 1 | 1 (13%), better than 45% at 12,684 | 0 (0%), better than 1% at 12,684 | 4 (20%), better than 24% at 12,684 | ||||
| 0/4, better than 1% at 2,901 | 0 | 0 (0%), better than 1% at 2,901 | 2 (18%), better than 27% at 2,901 | 1 (5%), better than 1% at 2,901 | ||||
| Team B13Started on T | ||||||||
| 1/1 | 5 | 4 (25%) | 1 (17%) | 9 (45%) | ||||
| 7/10 | 2 | 3 (30%) | 0 (0%) | 10 (50%) | ||||
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds you were still alive at the end.
How far your crosshair was from an enemy's head when they came into view. Smaller is better.
Time from an enemy coming into view to your first hit on them. Smaller is better.
Time from an enemy coming into view to killing them. Smaller is better.
Share of all your bullets that hit an enemy.
Accuracy of the shots you fired while you could see an enemy (no spam or wallbangs).
Share of your bullet hits that landed on the head.
Accuracy of the first bullet you fire once your recoil has reset.
Accuracy from the third bullet of a spray onwards (automatic weapons).
Share of first bullets fired while moving slowly enough to be accurate.
Rounds where you got a kill, an assist, survived, or were traded.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Kills on an enemy who killed a teammate in the previous 5 seconds.
When a teammate near you died, how often you hit their killer within 5 seconds.
When a teammate near you died, how often you killed their killer within 5 seconds.
When you died with a teammate nearby, how often they killed your killer within 5 seconds. Shows how well you play with your team.
Damage from HE grenades and molotovs each round.
Enemies blinded by your flashbangs each round.
Kills by teammates on enemies your flash had blinded.
Flashes, smokes, HE grenades and molotovs thrown each round.
Value of the grenades you were still holding when you died, on average. Smaller is better.
| 4.5°, better than 75% at 7,144 |
| 350 ms, better than 86% at 7,144 |
| 21%, better than 43% at 7,144 |
| 15%, better than 38% at 7,144 |
| 64%, better than 60% at 7,144 |
| 5.7°, better than 45% at 5,528 | 519 ms, better than 22% at 5,528 | 25%, better than 73% at 5,528 | 13%, better than 29% at 5,528 | 35%, better than 10% at 5,528 |
| 4.4° | 543 ms | 14% | 13% | 80% |
| 242, better than 98% at 7,144 |
| 7, better than 74% at 7,144 |
| 0 |
| 14 / 3 / 12 / 5 |
| 45, better than 44% at 5,528 | 0, better than 1% at 5,528 | 0 | 2 / 1 / 6 / 8 |
| 0 | 0 | 0 | 0 / 0 / 0 / 0 |
| 3/4, better than 85% at 7,144 |
| 2 |
| 2 (17%), better than 60% at 7,144 |
| 3 (38%), better than 85% at 7,144 |
| 7 (35%), better than 85% at 7,144 |
| 3/4, better than 85% at 5,528 | 0 | 0 (0%), better than 1% at 5,528 | 3 (38%), better than 85% at 5,528 | 3 (15%), better than 12% at 5,528 |
| 1/1 | 1 | 1 (9%) | 3 (38%) | 6 (30%) |