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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
One match swings a lot, so treat this as a snapshot.
| Player | K | D | A | +/- | ADR | Rating | |||
|---|---|---|---|---|---|---|---|---|---|
| Team A13Started on CT | |||||||||
| 21 | 7 | 3 | +14 | 122, better than 95% at 10,000 | 1.89, better than 96% at 10,000 | ||||
| 15 | 7 | 5 | +8 | 78, better than 50% at 5,206 | 1.59, better than 91% at 5,206 | ||||
| 15 | 12 | 8 | +3 | 118, better than 92% at 5,240 | 1.28, better than 79% at 5,240 | ||||
| 14 | 9 | 4 | +5 | 83, better than 70% at 2,815 | 1.18, better than 83% at 2,815 | ||||
| 10 | 13 | 3 | -3 | 62, better than 18% at 5,237 | 0.75, better than 30% at 5,237 | ||||
| Team B4Started on T | |||||||||
| 15 | 17 | 6 | -2 | 95, better than 87% at 4,905 | 0.98, better than 67% at 4,905 | ||||
| 11 | 15 | 7 | -4 | 89, better than 81% at 3,942 | 0.71, better than 28% at 3,942 | ||||
| 10 | 16 | 3 | -6 | 60, better than 11% at 8,240 | 0.68, better than 18% at 8,240 | ||||
| 8 | 15 | 1 | -7 | 40, better than 5% at 2,900 | 0.52, better than 12% at 2,900 | ||||
| 3 | 16 | 3 | -13 | 35, better than 3% at 5,100 | 0.20, better than 1% at 5,100 | ||||
| Player | Crosshair | TTD | Accuracy | Head | Strafe | |||||
|---|---|---|---|---|---|---|---|---|---|---|
| Team A13Started on CT | ||||||||||
| 4.2°, better than 80% at 10,000 | 441 ms, better than 34% at 10,000 | 24%, better than 61% at 10,000 | 8%, better than 4% at 10,000 | 40%, better than 4% at 10,000 | ||||||
| 4.4°, better than 79% at 5,206 | 657 ms, better than 4% at 5,206 | 33%, better than 96% at 5,206 | 24%, better than 80% at 5,206 | 77%, better than 82% at 5,206 | ||||||
| 4.6°, better than 67% at 5,240 | 481 ms, better than 35% at 5,240 | 18%, better than 25% at 5,240 | 30%, better than 90% at 5,240 | 55%, better than 36% at 5,240 | ||||||
| 7.7°, better than 19% at 2,815 | 737 ms, better than 1% at 2,815 | 22%, better than 59% at 2,815 | 20%, better than 67% at 2,815 | 71%, better than 81% at 2,815 | ||||||
| 3.1°, better than 95% at 5,237 | 465 ms, better than 42% at 5,237 | 18%, better than 28% at 5,237 | 42%, better than 99% at 5,237 | 74%, better than 76% at 5,237 | ||||||
| Team B4Started on T | ||||||||||
| 4.1°, better than 92% at 4,905 | 543 ms, better than 20% at 4,905 | 27%, better than 81% at 4,905 | 19%, better than 66% at 4,905 | 72%, better than 84% at 4,905 | ||||||
| Player | Util dmg | Flashed | Flash ast. | Thrown | ||||
|---|---|---|---|---|---|---|---|---|
| Team A13Started on CT | ||||||||
| 64, better than 63% at 10,000 | 2, better than 25% at 10,000 | 0 | 4 / 7 / 6 / 8 | |||||
| 80, better than 77% at 5,206 | 6, better than 74% at 5,206 | 0 | 4 / 2 / 6 / 0 | |||||
| 17, better than 36% at 5,240 | 6, better than 74% at 5,240 | 0 | 4 / 5 / 2 / 8 | |||||
| 0, better than 1% at 2,815 | 0, better than 1% at 2,815 | 0 | 0 / 0 / 2 / 1 | |||||
| 126, better than 92% at 5,237 | 1, better than 32% at 5,237 | 0 | 4 / 4 / 4 / 4 | |||||
| Team B4Started on T | ||||||||
| 0, better than 1% at 4,905 | 1, better than 36% at 4,905 | 0 | 1 / 9 / 0 / 0 | |||||
| 0, better than 1% at 3,942 | 3 | |||||||
| Player | Entries | Trade kills | Traded | Your deaths traded | Survived | |||
|---|---|---|---|---|---|---|---|---|
| Team A13Started on CT | ||||||||
| 3/3, better than 99% at 10,000 | 0 | 0 (0%), better than 1% at 10,000 | 2 (67%), better than 99% at 10,000 | 10 (59%), better than 99% at 10,000 | ||||
| 1/2 | 3 | 2 (33%), better than 94% at 5,206 | 0 (0%), better than 1% at 5,206 | 10 (59%), better than 99% at 5,206 | ||||
| 5/6, better than 91% at 5,240 | 0 | 0 (0%) | 1 (50%) | 5 (29%), better than 66% at 5,240 | ||||
| 2/4, better than 60% at 2,815 | 3 | 2 (40%), better than 99% at 2,815 | 2 (67%), better than 99% at 2,815 | 8 (47%), better than 99% at 2,815 | ||||
| 0/2 | 3 | 1 (17%), better than 60% at 5,237 | 1 (17%), better than 25% at 5,237 | 4 (24%), better than 45% at 5,237 | ||||
| Team B4Started on T | ||||||||
| 2/6, better than 25% at 4,905 | 2 | 1 (6%), better than 31% at 4,905 | 2 (18%), better than 27% at 4,905 | 0 (0%), better than 1% at 4,905 | ||||
| 1/3, better than 25% at 3,942 | ||||||||
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds you were still alive at the end.
How far your crosshair was from an enemy's head when they came into view. Smaller is better.
Time from an enemy coming into view to your first hit on them. Smaller is better.
Time from an enemy coming into view to killing them. Smaller is better.
Share of all your bullets that hit an enemy.
Accuracy of the shots you fired while you could see an enemy (no spam or wallbangs).
Share of your bullet hits that landed on the head.
Accuracy of the first bullet you fire once your recoil has reset.
Accuracy from the third bullet of a spray onwards (automatic weapons).
Share of first bullets fired while moving slowly enough to be accurate.
Rounds where you got a kill, an assist, survived, or were traded.
Share of rounds where you were in the first duel.
Kills on an enemy who killed a teammate in the previous 5 seconds.
When a teammate near you died, how often you hit their killer within 5 seconds.
When a teammate near you died, how often you killed their killer within 5 seconds.
When you died with a teammate nearby, how often they killed your killer within 5 seconds. Shows how well you play with your team.
Damage from HE grenades and molotovs each round.
Enemies blinded by your flashbangs each round.
Kills by teammates on enemies your flash had blinded.
Flashes, smokes, HE grenades and molotovs thrown each round.
Value of the grenades you were still holding when you died, on average. Smaller is better.
| 3.1°, better than 97% at 3,942 |
| 490 ms, better than 37% at 3,942 |
| 22%, better than 56% at 3,942 |
| 11%, better than 24% at 3,942 |
| 29%, better than 1% at 3,942 |
| 3.7°, better than 93% at 8,240 | 450 ms, better than 42% at 8,240 | 26%, better than 72% at 8,240 | 3%, better than 1% at 8,240 | 76%, better than 92% at 8,240 |
| 4.4°, better than 91% at 2,900 | 551 ms, better than 19% at 2,900 | 11%, better than 5% at 2,900 | 4%, better than 2% at 2,900 | 35%, better than 4% at 2,900 |
| 9.9°, better than 4% at 5,100 | 530 ms, better than 20% at 5,100 | 15%, better than 17% at 5,100 | 10%, better than 11% at 5,100 | 57%, better than 39% at 5,100 |
| 0 |
| 5 / 3 / 1 / 2 |
| 0, better than 1% at 8,240 | 0, better than 1% at 8,240 | 0 | 2 / 1 / 1 / 1 |
| 5, better than 32% at 2,900 | 5, better than 72% at 2,900 | 1 | 7 / 3 / 6 / 2 |
| 0, better than 1% at 5,100 | 8, better than 85% at 5,100 | 0 | 11 / 9 / 2 / 3 |
| 1 |
| 1 (6%), better than 31% at 3,942 |
| 2 (18%), better than 27% at 3,942 |
| 2 (12%), better than 9% at 3,942 |
| 0/2 | 5 | 2 (20%), better than 70% at 8,240 | 0 (0%), better than 1% at 8,240 | 1 (6%), better than 1% at 8,240 |
| 2/2 | 2 | 2 (8%), better than 38% at 2,900 | 3 (60%), better than 97% at 2,900 | 2 (12%), better than 9% at 2,900 |
| 1/4, better than 15% at 5,100 | 2 | 2 (20%), better than 75% at 5,100 | 3 (38%), better than 85% at 5,100 | 1 (6%), better than 4% at 5,100 |