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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
One match swings a lot, so treat this as a snapshot.
| Player | K | D | A | +/- | ADR | Rating | |||
|---|---|---|---|---|---|---|---|---|---|
| Team A13Started on CT | |||||||||
| 17 | 6 | 5 | +11 | 88, better than 64% at 12,470 | 1.83, better than 96% at 12,470 | ||||
| 11 | 8 | 3 | +3 | 64, better than 32% at 3,832 | 1.09, better than 79% at 3,832 | ||||
| 9 | 8 | 6 | +1 | 73, better than 41% at 5,157 | 0.88, better than 45% at 5,157 | ||||
| 8 | 7 | 6 | +1 | 66 | 0.88 | ||||
| 6 | 9 | 0 | -3 | 37, better than 1% at 7,629 | 0.71, better than 21% at 7,629 | ||||
| Team B3Started on T | |||||||||
| 14 | 9 | 1 | +5 | 139 | 1.74 | ||||
| 10 | 16 | 3 | -6 | 78, better than 51% at 5,374 | 0.67, better than 17% at 5,374 | ||||
| 2 | 4 | 1 | -2 | 45 | 0.65 | ||||
| 7 | 14 | 4 | -7 | 64, better than 12% at 10,000 | 0.54, better than 4% at 10,000 | ||||
| 1 | 13 | 1 | -12 | 27 | 0.16 | ||||
| Player | Crosshair | TTD | Accuracy | Head | Strafe | |||||
|---|---|---|---|---|---|---|---|---|---|---|
| Team A13Started on CT | ||||||||||
| 6.0°, better than 33% at 12,470 | 440 ms, better than 34% at 12,470 | 16%, better than 7% at 12,470 | 20%, better than 73% at 12,470 | 35%, better than 1% at 12,470 | ||||||
| 6.6°, better than 39% at 3,832 | 503 ms, better than 29% at 3,832 | 17%, better than 22% at 3,832 | 32%, better than 96% at 3,832 | 61%, better than 57% at 3,832 | ||||||
| 8.3°, better than 8% at 5,157 | 625 ms, better than 7% at 5,157 | 17%, better than 24% at 5,157 | 4%, better than 1% at 5,157 | 73%, better than 75% at 5,157 | ||||||
| 7.3° | 622 ms | 37% | 10% | 25% | ||||||
| 10.0°, better than 1% at 7,629 | 330 ms, better than 86% at 7,629 | 16%, better than 10% at 7,629 | 17%, better than 60% at 7,629 | 72%, better than 83% at 7,629 | ||||||
| Team B3Started on T | ||||||||||
| 4.0° | 414 ms | 28% | 21% | 67% | ||||||
| 10.8°, better than 1% at 5,374 | 508 ms, better than 25% at 5,374 | 24%, better than 64% at 5,374 | ||||||||
| Player | Util dmg | Flashed | Flash ast. | Thrown | ||||
|---|---|---|---|---|---|---|---|---|
| Team A13Started on CT | ||||||||
| 172, better than 98% at 12,470 | 0, better than 1% at 12,470 | 0 | 3 / 2 / 4 / 4 | |||||
| 0, better than 1% at 3,832 | 0, better than 1% at 3,832 | 0 | 1 / 4 / 5 / 1 | |||||
| 62, better than 65% at 5,157 | 5, better than 68% at 5,157 | 0 | 7 / 6 / 5 / 4 | |||||
| 96 | 0 | 0 | 2 / 5 / 6 / 6 | |||||
| 0, better than 1% at 7,629 | 0, better than 1% at 7,629 | 0 | 0 / 1 / 0 / 1 | |||||
| Team B3Started on T | ||||||||
| 39 | 3 | 0 | 4 / 0 / 2 / 0 | |||||
| 0, better than 1% at 5,374 | 0, better than 1% at 5,374 | 0 | 0 / 2 / 0 / 0 | |||||
| Player | Entries | Trade kills | Traded | Your deaths traded | Survived | |||
|---|---|---|---|---|---|---|---|---|
| Team A13Started on CT | ||||||||
| 2/5, better than 45% at 12,470 | 2 | 2 (67%), better than 99% at 12,470 | 2 (67%), better than 99% at 12,470 | 10 (63%), better than 99% at 12,470 | ||||
| 2/2 | 0 | 0 (0%), better than 1% at 3,832 | 1 (25%), better than 50% at 3,832 | 8 (50%), better than 99% at 3,832 | ||||
| 3/4, better than 85% at 5,157 | 3 | 4 (57%), better than 99% at 5,157 | – | 8 (50%), better than 96% at 5,157 | ||||
| 1/1 | 0 | 0 (0%) | 2 (50%) | 9 (56%) | ||||
| 3/4, better than 92% at 7,629 | 1 | 1 (14%), better than 45% at 7,629 | 2 (50%), better than 99% at 7,629 | 7 (44%), better than 98% at 7,629 | ||||
| Team B3Started on T | ||||||||
| 2/4 | 1 | 1 (33%) | 0 (0%) | 3 (27%) | ||||
| 2/5, better than 29% at 5,374 | 0 | 0 (0%), better than 1% at 5,374 | 1 (11%), better than 10% at 5,374 | 0 (0%) | ||||
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds you were still alive at the end.
How far your crosshair was from an enemy's head when they came into view. Smaller is better.
Time from an enemy coming into view to your first hit on them. Smaller is better.
Time from an enemy coming into view to killing them. Smaller is better.
Share of all your bullets that hit an enemy.
Accuracy of the shots you fired while you could see an enemy (no spam or wallbangs).
Share of your bullet hits that landed on the head.
Accuracy of the first bullet you fire once your recoil has reset.
Accuracy from the third bullet of a spray onwards (automatic weapons).
Share of first bullets fired while moving slowly enough to be accurate.
Rounds where you got a kill, an assist, survived, or were traded.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Kills on an enemy who killed a teammate in the previous 5 seconds.
When a teammate near you died, how often you hit their killer within 5 seconds.
When a teammate near you died, how often you killed their killer within 5 seconds.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.
How long, on average, each enemy you flashed stayed blind.
Kills by teammates on enemies your flash had blinded.
Teammates blinded by each flashbang you throw. Smaller is better.
Flashes, smokes, HE grenades and molotovs thrown each round.
Value of the grenades you were still holding when you died, on average. Smaller is better.
| 11%, better than 19% at 5,374 |
| 66%, better than 65% at 5,374 |
| 3.1° | 648 ms | 26% | 20% | 71% |
| 7.3°, better than 14% at 10,000 | 394 ms, better than 66% at 10,000 | 24%, better than 60% at 10,000 | 5%, better than 1% at 10,000 | 59%, better than 40% at 10,000 |
| 12.8° | 494 ms | 10% | 14% | 50% |
| 0 |
| 1 |
| 0 |
| 1 / 1 / 0 / 0 |
| 6, better than 13% at 10,000 | 2, better than 30% at 10,000 | 0 | 1 / 6 / 2 / 1 |
| 14 | 3 | 0 | 2 / 5 / 1 / 2 |
| 0/1 | 1 | 1 (50%) | 0 (0%) | 2 (33%) |
| 1/5, better than 15% at 10,000 | 1 | 1 (7%), better than 19% at 10,000 | 0 (0%), better than 1% at 10,000 | 2 (13%), better than 1% at 10,000 |
| 0/1 | 0 | 0 (0%) | 2 (33%) | 2 (13%) |