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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
One match swings a lot, so treat this as a snapshot.
| Player | K | D | A | +/- | ADR | Rating | |||
|---|---|---|---|---|---|---|---|---|---|
| Team A10Started on CT | |||||||||
| NAR3,893 | 20 | 19 | 4 | +1 | 108, better than 93% at 3,893 | 1.05, better than 74% at 3,893 | |||
| T Ü R K4,312 | 17 | 15 | 2 | +2 | 78, better than 65% at 4,312 | 1.00, better than 71% at 4,312 | |||
| FUR3,345 | 16 | 17 | 2 | -1 | 72, better than 52% at 3,345 | 0.95, better than 64% at 3,345 | |||
| Acarinho_0610,062 | 11 | 16 | 3 | -5 | 50, better than 4% at 10,062 | 0.72, better than 13% at 10,062 | |||
| MCS8,667 | 13 | 20 | 7 | -7 | 67, better than 20% at 8,667 | 0.68, better than 18% at 8,667 | |||
| Team B13Started on T | |||||||||
| 22 | 14 | 5 | +8 | 96, better than 82% at 8,761 | 1.50, better than 92% at 8,761 | ||||
| 22 | 15 | 5 | +7 | 86 | 1.41 | ||||
| !!!7,444 | 15 | 18 | 10 | -3 | 81, better than 57% at 7,444 | 0.85, better than 42% at 7,444 | |||
| lutz4,681 | 15 | 18 | 3 | -3 | 63, better than 30% at 4,681 | 0.82, better than 48% at 4,681 | |||
| incub04,755 | 10 | 16 | 11 | -6 | 75, better than 59% at 4,755 | 0.69, better than 26% at 4,755 | |||
| Player | Crosshair | TTD | Accuracy | Head | Strafe | |||||
|---|---|---|---|---|---|---|---|---|---|---|
| Team A10Started on CT | ||||||||||
| NAR3,893 | 5.3°, better than 71% at 3,893 | 388 ms, better than 76% at 3,893 | 31%, better than 91% at 3,893 | 13%, better than 35% at 3,893 | 52%, better than 42% at 3,893 | |||||
| T Ü R K4,312 | 5.8°, better than 56% at 4,312 | 353 ms, better than 91% at 4,312 | 25%, better than 75% at 4,312 | 7%, better than 5% at 4,312 | 48%, better than 31% at 4,312 | |||||
| FUR3,345 | 6.9°, better than 36% at 3,345 | 517 ms, better than 24% at 3,345 | 28%, better than 85% at 3,345 | 14%, better than 46% at 3,345 | 69%, better than 77% at 3,345 | |||||
| Acarinho_0610,062 | 4.4°, better than 73% at 10,062 | 646 ms, better than 4% at 10,062 | 18%, better than 25% at 10,062 | 16%, better than 50% at 10,062 | 66%, better than 58% at 10,062 | |||||
| MCS8,667 | 9.6°, better than 1% at 8,667 | 514 ms, better than 15% at 8,667 | 24%, better than 60% at 8,667 | 9%, better than 9% at 8,667 | 49%, better than 12% at 8,667 | |||||
| Team B13Started on T | ||||||||||
| 6.5°, better than 20% at 8,761 | 311 ms, better than 92% at 8,761 | 33%, better than 96% at 8,761 | 11%, better than 24% at 8,761 | 77%, better than 94% at 8,761 | ||||||
| Player | Util dmg | Flashed | Flash ast. | Thrown | ||||
|---|---|---|---|---|---|---|---|---|
| Team A10Started on CT | ||||||||
| NAR3,893 | 22, better than 39% at 3,893 | 1, better than 27% at 3,893 | 0 | 1 / 2 / 4 / 5 | ||||
| T Ü R K4,312 | 0, better than 1% at 4,312 | 0, better than 1% at 4,312 | 0 | 5 / 4 / 1 / 1 | ||||
| FUR3,345 | 53, better than 54% at 3,345 | 2, better than 40% at 3,345 | 0 | 13 / 5 / 10 / 8 | ||||
| Acarinho_0610,062 | 69, better than 50% at 10,062 | 5, better than 50% at 10,062 | 0 | 10 / 8 / 14 / 7 | ||||
| MCS8,667 | 25, better than 41% at 8,667 | 7, better than 68% at 8,667 | 0 | 10 / 3 / 2 / 1 | ||||
| Team B13Started on T | ||||||||
| 0, better than 1% at 8,761 | 1, better than 30% at 8,761 | 0 | 1 / 0 / 0 / 1 | |||||
| 42 | 6 | 0 | 10 / 5 / 6 / 4 | |||||
| Player | Entries | Trade kills | Traded | Your deaths traded | Survived | |||
|---|---|---|---|---|---|---|---|---|
| Team A10Started on CT | ||||||||
| NAR3,893 | 7/12, better than 77% at 3,893 | 0 | 0 (0%), better than 1% at 3,893 | 2 (18%), better than 27% at 3,893 | 4 (17%), better than 22% at 3,893 | |||
| T Ü R K4,312 | 0/2 | 4 | 2 (33%), better than 98% at 4,312 | 2 (33%), better than 70% at 4,312 | 8 (35%), better than 90% at 4,312 | |||
| FUR3,345 | 1/3, better than 25% at 3,345 | 3 | 4 (20%), better than 80% at 3,345 | 2 (20%), better than 35% at 3,345 | 6 (26%), better than 70% at 3,345 | |||
| Acarinho_0610,062 | 1/3, better than 35% at 10,062 | 2 | 3 (18%), better than 70% at 10,062 | 4 (57%), better than 95% at 10,062 | 7 (30%), better than 67% at 10,062 | |||
| MCS8,667 | 1/3, better than 25% at 8,667 | 4 | 4 (31%), better than 90% at 8,667 | 3 (33%), better than 70% at 8,667 | 3 (13%), better than 1% at 8,667 | |||
| Team B13Started on T | ||||||||
| 2/3, better than 85% at 8,761 | 2 | 2 (14%), better than 45% at 8,761 | 1 (25%), better than 56% at 8,761 | 9 (39%), better than 92% at 8,761 | ||||
| 2/4 | 3 | 3 (20%) | ||||||
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds you were still alive at the end.
How far your crosshair was from an enemy's head when they came into view. Smaller is better.
Time from an enemy coming into view to your first hit on them. Smaller is better.
Time from an enemy coming into view to killing them. Smaller is better.
Share of all your bullets that hit an enemy.
Accuracy of the shots you fired while you could see an enemy (no spam or wallbangs).
Share of your bullet hits that landed on the head.
Accuracy of the first bullet you fire once your recoil has reset.
Accuracy from the third bullet of a spray onwards (automatic weapons).
Share of first bullets fired while moving slowly enough to be accurate.
Rounds where you got a kill, an assist, survived, or were traded.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Kills on an enemy who killed a teammate in the previous 5 seconds.
When a teammate near you died, how often you hit their killer within 5 seconds.
When a teammate near you died, how often you killed their killer within 5 seconds.
When you died with a teammate nearby, how often they killed your killer within 5 seconds. Shows how well you play with your team.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.
How long, on average, each enemy you flashed stayed blind.
Kills by teammates on enemies your flash had blinded.
Teammates blinded by each flashbang you throw. Smaller is better.
Flashes, smokes, HE grenades and molotovs thrown each round.
Value of the grenades you were still holding when you died, on average. Smaller is better.
| 4.7° |
| 414 ms |
| 28% |
| 14% |
| 63% |
| !!!7,444 | 3.8°, better than 91% at 7,444 | 372 ms, better than 80% at 7,444 | 26%, better than 80% at 7,444 | 9%, better than 11% at 7,444 | 86%, better than 94% at 7,444 |
|---|
| lutz4,681 | 6.0°, better than 51% at 4,681 | 407 ms, better than 71% at 4,681 | 27%, better than 82% at 4,681 | 12%, better than 29% at 4,681 | 63%, better than 59% at 4,681 |
|---|
| incub04,755 | 4.4°, better than 91% at 4,755 | 434 ms, better than 60% at 4,755 | 29%, better than 87% at 4,755 | 0%, better than 1% at 4,755 | 67%, better than 75% at 4,755 |
|---|
| 95, better than 70% at 7,444 |
| 1, better than 28% at 7,444 |
| 0 |
| 7 / 3 / 5 / 1 |
| lutz4,681 | 173, better than 88% at 4,681 | 5, better than 64% at 4,681 | 0 | 7 / 3 / 7 / 5 |
|---|
| incub04,755 | 302, better than 96% at 4,755 | 18, better than 95% at 4,755 | 0 | 10 / 14 / 9 / 11 |
|---|
| 8 (35%) |
| !!!7,444 | 6/11, better than 55% at 7,444 | 2 | 2 (20%), better than 75% at 7,444 | 3 (25%), better than 45% at 7,444 | 5 (22%), better than 35% at 7,444 |
|---|
| lutz4,681 | 1/1 | 2 | 2 (13%), better than 60% at 4,681 | 4 (50%), better than 93% at 4,681 | 5 (22%), better than 40% at 4,681 |
|---|
| incub04,755 | 2/4, better than 60% at 4,755 | 3 | 3 (30%), better than 96% at 4,755 | 2 (20%), better than 35% at 4,755 | 7 (30%), better than 81% at 4,755 |
|---|