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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | |||
|---|---|---|---|---|---|---|---|---|---|
| Team BStarted on T | |||||||||
| 3 | 15 | 5 | -12 | 54, better than 11% at Silver Elite | 0.21, better than 2% at Silver Elite | ||||
| Player | Crosshair | TTD | Accuracy | Head | Strafe | |||||
|---|---|---|---|---|---|---|---|---|---|---|
| Team BStarted on T | ||||||||||
| – | – | 21%, better than 41% at Silver Elite | – | – | ||||||
| Player | Util dmg | Flashed | Flash ast. | Thrown | ||||
|---|---|---|---|---|---|---|---|---|
| Team BStarted on T | ||||||||
| 0, better than 1% at Silver Elite | 6, better than 84% at Silver Elite | 0 | 5 | |||||
| Player | Entries | Trade kills | Traded | Your deaths traded | Survived | |||
|---|---|---|---|---|---|---|---|---|
| Team BStarted on T | ||||||||
| 3/7, better than 41% at Silver Elite | 0 | – | – | – | ||||
One match swings a lot, so treat this as a snapshot.
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of all your bullets that hit an enemy.
Rounds where you got a kill, an assist, survived, or were traded.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Kills on an enemy who killed a teammate in the previous 5 seconds.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.
Kills by teammates on enemies your flash had blinded.