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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
One match swings a lot, so treat this as a snapshot.
| Player | K | D | A | +/- | ADR | Rating | |||
|---|---|---|---|---|---|---|---|---|---|
| Team A10Started on CT | |||||||||
| 26 | 16 | 5 | +10 | 118, better than 96% at 8,173 | 1.62, better than 95% at 8,173 | ||||
| 15 | 16 | 4 | -1 | 66, better than 37% at 2,403 | 0.84, better than 52% at 2,403 | ||||
| 17 | 20 | 6 | -3 | 91 | 0.83 | ||||
| 12 | 17 | 1 | -5 | 56 | 0.75 | ||||
| 8 | 16 | 3 | -8 | 43 | 0.56 | ||||
| Team B13Started on T | |||||||||
| 27 | 16 | 1 | +11 | 98, better than 77% at 10,544 | 1.58, better than 91% at 10,544 | ||||
| 16 | 16 | 5 | 0 | 77, better than 49% at 5,796 | 0.98, better than 56% at 5,796 | ||||
| 13 | 14 | 8 | -1 | 69, better than 46% at 4,882 | 0.87, better than 57% at 4,882 | ||||
| 14 | 17 | 9 | -3 | 75, better than 60% at 3,527 | 0.82, better than 48% at 3,527 | ||||
| 15 | 19 | 8 | -4 | 72, better than 40% at 6,408 | 0.81, better than 36% at 6,408 | ||||
| Player | Crosshair | TTD | Accuracy | Head | Strafe | |||||
|---|---|---|---|---|---|---|---|---|---|---|
| Team A10Started on CT | ||||||||||
| 4.9°, better than 66% at 8,173 | 427 ms, better than 49% at 8,173 | 29%, better than 88% at 8,173 | 19%, better than 69% at 8,173 | 48%, better than 10% at 8,173 | ||||||
| 9.3°, better than 7% at 2,403 | 485 ms, better than 40% at 2,403 | 19%, better than 39% at 2,403 | 29%, better than 94% at 2,403 | 52%, better than 40% at 2,403 | ||||||
| 5.0° | 464 ms | 17% | 16% | 63% | ||||||
| 6.7° | 391 ms | 23% | 32% | 59% | ||||||
| 6.2° | 414 ms | 31% | 7% | 78% | ||||||
| Team B13Started on T | ||||||||||
| 5.9°, better than 34% at 10,544 | 501 ms, better than 20% at 10,544 | 25%, better than 67% at 10,544 | 21%, better than 80% at 10,544 | 63%, better than 51% at 10,544 | ||||||
| Player | Util dmg | Flashed | Flash ast. | Thrown | ||||
|---|---|---|---|---|---|---|---|---|
| Team A10Started on CT | ||||||||
| 0, better than 1% at 8,173 | 0, better than 1% at 8,173 | 0 | 1 / 0 / 0 / 0 | |||||
| 0, better than 1% at 2,403 | 5, better than 64% at 2,403 | 0 | 13 / 7 / 3 / 0 | |||||
| 26 | 1 | 0 | 2 / 8 / 2 / 0 | |||||
| 0 | 6 | 0 | 4 / 0 / 1 / 1 | |||||
| 37 | 3 | 0 | 5 / 0 / 2 / 0 | |||||
| Team B13Started on T | ||||||||
| 43, better than 33% at 10,544 | 2, better than 22% at 10,544 | 0 | 7 / 6 / 2 / 1 | |||||
| 76, better than 60% at 5,796 | 2 | |||||||
| Player | Entries | Trade kills | Traded | Your deaths traded | Survived | |||
|---|---|---|---|---|---|---|---|---|
| Team A10Started on CT | ||||||||
| 2/5, better than 40% at 8,173 | 3 | 2 (10%), better than 31% at 8,173 | 1 (13%), better than 30% at 8,173 | 7 (30%), better than 75% at 8,173 | ||||
| 2/3, better than 90% at 2,403 | 3 | 2 (6%), better than 30% at 2,403 | 5 (45%), better than 89% at 2,403 | 7 (30%), better than 81% at 2,403 | ||||
| 6/11 | 1 | 1 (7%) | 3 (20%) | 3 (13%) | ||||
| 1/2 | 1 | 1 (5%) | 0 (0%) | 6 (26%) | ||||
| 1/2 | 4 | 3 (15%) | 2 (14%) | 7 (30%) | ||||
| Team B13Started on T | ||||||||
| 5/8, better than 72% at 10,544 | 4 | 2 (17%), better than 64% at 10,544 | 1 (13%), better than 6% at 10,544 | 7 (30%), better than 67% at 10,544 | ||||
| 1/5, better than 11% at 5,796 | ||||||||
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds you were still alive at the end.
How far your crosshair was from an enemy's head when they came into view. Smaller is better.
Time from an enemy coming into view to your first hit on them. Smaller is better.
Time from an enemy coming into view to killing them. Smaller is better.
Share of all your bullets that hit an enemy.
Accuracy of the shots you fired while you could see an enemy (no spam or wallbangs).
Share of your bullet hits that landed on the head.
Accuracy of the first bullet you fire once your recoil has reset.
Accuracy from the third bullet of a spray onwards (automatic weapons).
Share of first bullets fired while moving slowly enough to be accurate.
Rounds where you got a kill, an assist, survived, or were traded.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Kills on an enemy who killed a teammate in the previous 5 seconds.
When a teammate near you died, how often you hit their killer within 5 seconds.
When a teammate near you died, how often you killed their killer within 5 seconds.
When you died with a teammate nearby, how often they killed your killer within 5 seconds. Shows how well you play with your team.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.
Kills by teammates on enemies your flash had blinded.
Teammates blinded by each flashbang you throw. Smaller is better.
Flashes, smokes, HE grenades and molotovs thrown each round.
Value of the grenades you were still holding when you died, on average. Smaller is better.
| 4.4°, better than 78% at 5,796 |
| 402 ms, better than 65% at 5,796 |
| 18%, better than 25% at 5,796 |
| 38%, better than 95% at 5,796 |
| 78%, better than 86% at 5,796 |
| 5.8°, better than 57% at 4,882 | 367 ms, better than 84% at 4,882 | 26%, better than 80% at 4,882 | 9%, better than 19% at 4,882 | 64%, better than 64% at 4,882 |
| 5.1°, better than 78% at 3,527 | 460 ms, better than 51% at 3,527 | 22%, better than 58% at 3,527 | 6%, better than 4% at 3,527 | 51%, better than 39% at 3,527 |
| 6.0°, better than 30% at 6,408 | 320 ms, better than 95% at 6,408 | 28%, better than 87% at 6,408 | 7%, better than 2% at 6,408 | 66%, better than 66% at 6,408 |
| 0 |
| 3 / 1 / 6 / 1 |
| 69, better than 61% at 4,882 | 4, better than 55% at 4,882 | 0 | 10 / 14 / 12 / 8 |
| 0, better than 1% at 3,527 | 0, better than 1% at 3,527 | 0 | 2 / 2 / 1 / 3 |
| 13, better than 27% at 6,408 | 0, better than 1% at 6,408 | 0 | 1 / 3 / 2 / 5 |
| 3 |
| 2 (13%), better than 44% at 5,796 |
| 2 (18%), better than 35% at 5,796 |
| 7 (30%), better than 70% at 5,796 |
| 0/1 | 3 | 2 (10%), better than 50% at 4,882 | 2 (29%), better than 65% at 4,882 | 9 (39%), better than 96% at 4,882 |
| 3/3, better than 99% at 3,527 | 2 | 0 (0%), better than 1% at 3,527 | 7 (58%), better than 96% at 3,527 | 6 (26%), better than 70% at 3,527 |
| 2/6, better than 20% at 6,408 | 3 | 3 (23%), better than 85% at 6,408 | 3 (30%), better than 60% at 6,408 | 4 (17%), better than 16% at 6,408 |