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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_deyaa2413 | ||||||||
| 17 | 8 | 5 | +9 | 97, better than 95% at Level 7 | 1.44, better than 99% at Level 7 | |||
| 19 | 13 | 5 | +6 | 105, better than 99% at Level 5 | 1.40, better than 99% at Level 5 | |||
| 16 | 11 | 14 | +5 | 112, better than 99% at Level 7 | 1.35, better than 97% at Level 7 | |||
| 15 | 15 | 7 | 0 | 96, better than 95% at Level 8 | 0.99, better than 39% at Level 8 | |||
| 11 | 14 | 3 | -3 | 54, better than 1% at Level 6 | 0.72, better than 2% at Level 6 | |||
| team_Avec_25045 | ||||||||
| 14 | 16 | 2 | -2 | 89, better than 87% at Level 6 | 0.87, better than 13% at Level 6 | |||
| 12 | 15 | 5 | -3 | 74, better than 19% at Level 7 | 0.85, better than 8% at Level 7 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_deyaa2413 | |||
| 132, better than 87% at Level 7 | 1, better than 19% at Level 7 | 4 | |
| 6, better than 18% at Level 5 | 1, better than 24% at Level 5 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 11 |
| 14 |
| 2 |
| -3 |
| 65, better than 3% at Level 7 |
| 0.82, better than 5% at Level 7 |
| 12 | 16 | 1 | -4 | 61, better than 3% at Level 6 | 0.71, better than 1% at Level 6 |
| 12 | 17 | 6 | -5 | 90, better than 86% at Level 7 | 0.70, better than 2% at Level 7 |
| 5 |
| 191, better than 98% at Level 7 | 18, better than 99% at Level 7 | 20 |
| 122, better than 79% at Level 8 | 13, better than 96% at Level 8 | 14 |
| 83, better than 64% at Level 6 | 7, better than 74% at Level 6 | 10 |
| team_Avec_25045 | |||
|---|---|---|---|
| 227, better than 99% at Level 6 | 1, better than 21% at Level 6 | 2 | |
| 11, better than 15% at Level 7 | 3, better than 34% at Level 7 | 6 | |
| 22, better than 20% at Level 7 | 2, better than 26% at Level 7 | 5 | |
| 0, better than 1% at Level 6 | 5, better than 57% at Level 6 | 8 | |
| 0, better than 1% at Level 7 | 0, better than 1% at Level 7 | 0 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Enemies blinded by your flashbangs each round.