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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_-3IQButPro13 | ||||||||
| 23 | 15 | 8 | +8 | 101, better than 97% at Level 8 | 1.52, better than 99% at Level 8 | |||
| 25 | 17 | 4 | +8 | 100, better than 99% at Level 6 | 1.40, better than 99% at Level 6 | |||
| 20 | 13 | 3 | +7 | 86, better than 72% at Level 8 | 1.39, better than 98% at Level 8 | |||
| 15 | 21 | 5 | -6 | 73, better than 21% at Level 6 | 0.67, better than 1% at Level 6 | |||
| 10 | 19 | 11 | -9 | 58, better than 1% at Level 7 | 0.62, better than 1% at Level 7 | |||
| team_Cemo11 | ||||||||
| 26 | 18 | 5 | +8 | 111, better than 99% at Level 7 | 1.52, better than 99% at Level 7 | |||
| 21 | 17 | 6 | +4 | 97, better than 94% at Level 10 | 1.14, better than 79% at Level 10 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_-3IQButPro13 | |||
| 3, better than 6% at Level 8 | 19, better than 97% at Level 8 | 19 | |
| 116, better than 66% at Level 6 | 1 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 16 |
| 17 |
| 4 |
| -1 |
| 62, better than 4% at Level 4 |
| 1.09, better than 87% at Level 4 |
| 16 | 18 | 5 | -2 | 74, better than 19% at Level 7 | 0.91, better than 14% at Level 7 |
| 5 | 23 | 6 | -18 | 47, better than 2% at Level 3 | 0.23, better than 1% at Level 3 |
| 2 |
| 171, better than 82% at Level 8 | 12, better than 79% at Level 8 | 13 |
| 81, better than 47% at Level 6 | 11, better than 80% at Level 6 | 12 |
| 110, better than 58% at Level 7 | 16, better than 94% at Level 7 | 16 |
| team_Cemo11 | |||
|---|---|---|---|
| 127, better than 67% at Level 7 | 12, better than 82% at Level 7 | 15 | |
| 69, better than 23% at Level 10 | 12, better than 73% at Level 10 | 13 | |
| 118, better than 78% at Level 4 | 21, better than 99% at Level 4 | 21 | |
| 67, better than 35% at Level 7 | 12, better than 82% at Level 7 | 10 | |
| 99, better than 70% at Level 3 | 4, better than 55% at Level 3 | 9 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.