Loading match
Loading match
Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_-OcT-13 | ||||||||
| 25 | 16 | 8 | +9 | 123 | 1.57 | |||
| 16 | 11 | 3 | +5 | 82, better than 68% at Level 5 | 1.12, better than 90% at Level 5 | |||
| 14 | 13 | 10 | +1 | 78 | 0.89 | |||
| 14 | 15 | 2 | -1 | 63, better than 4% at Level 5 | 0.87, better than 15% at Level 5 | |||
| 14 | 17 | 5 | -3 | 69 | 0.80 | |||
| team_GicaCobra9 | ||||||||
| 18 | 18 | 2 | 0 | 67, better than 7% at Level 5 | 1.12, better than 90% at Level 5 | |||
| 16 | 15 | 5 | +1 | 72, better than 16% at Level 6 | 1.03, better than 55% at Level 6 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_-OcT-13 | |||
| 98 | 3 | 5 | |
| 43, better than 33% at Level 5 | 4, better than 41% at Level 5 | 4 | |
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 14 |
| 17 |
| 5 |
| -3 |
| 82, better than 66% at Level 5 |
| 0.85, better than 12% at Level 5 |
| 12 | 19 | 5 | -7 | 74, better than 22% at Level 5 | 0.75, better than 4% at Level 5 |
| 9 | 14 | 6 | -5 | 70, better than 29% at Level 3 | 0.69, better than 8% at Level 3 |
| 175 |
| 25 |
| 19 |
| 1, better than 11% at Level 5 | 14, better than 95% at Level 5 | 16 |
| 48 | 8 | 10 |
| team_GicaCobra9 | |||
|---|---|---|---|
| 0, better than 1% at Level 5 | 5, better than 49% at Level 5 | 2 | |
| 59, better than 38% at Level 6 | 12, better than 88% at Level 6 | 14 | |
| 102, better than 68% at Level 5 | 9, better than 77% at Level 5 | 16 | |
| 74, better than 51% at Level 5 | 9, better than 77% at Level 5 | 8 | |
| 59, better than 52% at Level 3 | 1, better than 36% at Level 3 | 1 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Enemies blinded by your flashbangs each round.