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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_kharizzma10 | ||||||||
| 24 | 17 | 4 | +7 | 102, better than 98% at Level 9 | 1.41, better than 98% at Level 9 | |||
| 19 | 18 | 7 | +1 | 97, better than 95% at Level 10 | 1.02, better than 38% at Level 10 | |||
| 17 | 20 | 11 | -3 | 97, better than 96% at Level 7 | 0.90, better than 12% at Level 7 | |||
| 15 | 18 | 4 | -3 | 69, better than 5% at Level 9 | 0.85, better than 6% at Level 9 | |||
| 13 | 16 | 6 | -3 | 67, better than 3% at Level 7 | 0.82, better than 3% at Level 7 | |||
| team_Medvejonok4513 | ||||||||
| 20 | 14 | 6 | +6 | 79, better than 36% at Level 10 | 1.27, better than 94% at Level 10 | |||
| 22 | 17 | 6 | +5 | 90, better than 91% at Level 7 | 1.16, better than 90% at Level 7 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_kharizzma10 | |||
| 0, better than 1% at Level 9 | 12, better than 82% at Level 9 | 9 | |
| 4, better than 6% at Level 10 | 0, better than 1% at Level 10 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 18 |
| 17 |
| 5 |
| +1 |
| 99, better than 96% at Level 10 |
| 0.99, better than 30% at Level 10 |
| 15 | 21 | 11 | -6 | 77, better than 39% at Level 7 | 0.79, better than 1% at Level 7 |
| 13 | 19 | 9 | -6 | 74, better than 21% at Level 10 | 0.69, better than 1% at Level 10 |
| 0 |
| 8, better than 13% at Level 7 | 1, better than 17% at Level 7 | 1 |
| 5, better than 7% at Level 9 | 0, better than 1% at Level 9 | 3 |
| 54, better than 31% at Level 7 | 7, better than 57% at Level 7 | 11 |
| team_Medvejonok4513 | |||
|---|---|---|---|
| 42, better than 16% at Level 10 | 3, better than 20% at Level 10 | 5 | |
| 115, better than 64% at Level 7 | 0, better than 1% at Level 7 | 1 | |
| 52, better than 19% at Level 10 | 2, better than 15% at Level 10 | 2 | |
| 91, better than 51% at Level 7 | 7, better than 57% at Level 7 | 10 | |
| 155, better than 72% at Level 10 | 9, better than 61% at Level 10 | 15 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Share of 1v1 situations you won.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.