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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_Leki0713 | ||||||||
| 22 | 9 | 3 | +13 | 119, better than 99% at Level 10 | 2.10, better than 99% at Level 10 | |||
| 16 | 9 | 3 | +7 | 96, better than 95% at Level 9 | 1.32, better than 95% at Level 9 | |||
| 13 | 11 | 5 | +2 | 73, better than 14% at Level 9 | 1.07, better than 58% at Level 9 | |||
| 13 | 11 | 2 | +2 | 64, better than 1% at Level 10 | 1.07, better than 59% at Level 10 | |||
| 12 | 9 | 1 | +3 | 65 | 1.05 | |||
| team_khannx-6 | ||||||||
| 18 | 12 | 3 | +6 | 88, better than 79% at Level 9 | 1.49, better than 97% at Level 9 | |||
| 12 | 17 | 2 | -5 | 79, better than 32% at Level 10 | 0.80, better than 1% at Level 10 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_Leki0713 | |||
| 0, better than 1% at Level 10 | 6, better than 48% at Level 10 | 9 | |
| 177, better than 93% at Level 9 | 4 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 9 |
| 16 |
| 6 |
| -7 |
| 56, better than 1% at Level 10 |
| 0.59, better than 1% at Level 10 |
| 6 | 14 | 1 | -8 | 37, better than 1% at Level 10 | 0.51, better than 1% at Level 10 |
| 3 | 15 | 1 | -12 | 28 | 0.30 |
| 7 |
| 232, better than 99% at Level 9 | 0, better than 1% at Level 9 | 0 |
| 28, better than 13% at Level 10 | 6, better than 48% at Level 10 | 12 |
| 4 | 1 | 3 |
| team_khannx-6 | |||
|---|---|---|---|
| 88, better than 51% at Level 9 | 9, better than 77% at Level 9 | 8 | |
| 12, better than 8% at Level 10 | 3, better than 23% at Level 10 | 2 | |
| 29, better than 14% at Level 10 | 6, better than 48% at Level 10 | 5 | |
| 65, better than 31% at Level 10 | 2, better than 17% at Level 10 | 6 | |
| 39 | 0 | 0 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.