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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_jKr2413 | ||||||||
| 24 | 17 | 14 | +7 | 119, better than 99% at Level 8 | 1.36, better than 97% at Level 8 | |||
| 17 | 18 | 11 | -1 | 90, better than 88% at Level 8 | 1.04, better than 56% at Level 8 | |||
| 16 | 16 | 4 | 0 | 60, better than 1% at Level 8 | 1.00, better than 40% at Level 8 | |||
| 18 | 18 | 8 | 0 | 87, better than 75% at Level 10 | 0.90, better than 7% at Level 10 | |||
| 11 | 16 | 2 | -5 | 33, better than 1% at Level 7 | 0.70, better than 2% at Level 7 | |||
| team_dRakoO11 | ||||||||
| DzagerSLevel 7Steam profile of DzagerS (opens in a new tab) | 23 | 13 | 4 | +10 | 94, better than 92% at Level 7 | 1.39, better than 98% at Level 7 | ||
| 21 | 19 | 8 | +2 | 104 | 1.12 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_jKr2413 | |||
| 207, better than 92% at Level 8 | 13, better than 87% at Level 8 | 16 | |
| 108, better than 53% at Level 8 | 2, better than 19% at Level 8 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 19 |
| 17 |
| 6 |
| +2 |
| 76, better than 31% at Level 9 |
| 1.04, better than 52% at Level 9 |
| 12 | 16 | 7 | -4 | 63, better than 1% at Level 7 | 0.76, better than 3% at Level 7 |
| 10 | 21 | 5 | -11 | 47, better than 1% at Level 9 | 0.50, better than 1% at Level 9 |
| 2 |
| 85, better than 41% at Level 8 | 6, better than 44% at Level 8 | 4 |
| 213, better than 90% at Level 10 | 11, better than 71% at Level 10 | 12 |
| 45, better than 26% at Level 7 | 6, better than 48% at Level 7 | 9 |
| team_dRakoO11 | |||
|---|---|---|---|
| DzagerSLevel 7Steam profile of DzagerS (opens in a new tab) | 42, better than 25% at Level 7 | 0, better than 1% at Level 7 | 3 |
| 19 | 13 | 8 | |
| 510, better than 99% at Level 9 | 13, better than 85% at Level 9 | 9 | |
| 75, better than 40% at Level 7 | 2, better than 22% at Level 7 | 5 | |
| 58, better than 24% at Level 9 | 0, better than 1% at Level 9 | 0 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.