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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_BuckShot229 | ||||||||
| 20 | 19 | 3 | +1 | 87, better than 78% at Level 8 | 1.24, better than 95% at Level 8 | |||
| 17 | 17 | 4 | 0 | 76, better than 30% at Level 9 | 0.99, better than 35% at Level 9 | |||
| 13 | 16 | 6 | -3 | 74, better than 17% at Level 9 | 0.85, better than 6% at Level 9 | |||
| 13 | 17 | 5 | -4 | 78, better than 36% at Level 9 | 0.84, better than 4% at Level 9 | |||
| 11 | 17 | 3 | -6 | 54, better than 1% at Level 9 | 0.71, better than 1% at Level 9 | |||
| team_ZzRares313 | ||||||||
| 27 | 15 | 7 | +12 | 118, better than 99% at Level 10 | 1.68, better than 99% at Level 10 | |||
| 20 | 17 | 0 | +3 | 84, better than 62% at Level 10 | 1.24, better than 91% at Level 10 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_BuckShot229 | |||
| 148, better than 79% at Level 8 | 6, better than 48% at Level 8 | 13 | |
| 0, better than 1% at Level 9 | 10 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 20 |
| 14 |
| 8 |
| +6 |
| 99, better than 95% at Level 10 |
| 1.19, better than 88% at Level 10 |
| 6 | 12 | 2 | -6 | 28, better than 1% at Level 7 | 0.60, better than 1% at Level 7 |
| 8 | 17 | 11 | -9 | 71, better than 14% at Level 5 | 0.52, better than 1% at Level 5 |
| 14 |
| 63, better than 29% at Level 9 | 12, better than 85% at Level 9 | 11 |
| 66, better than 31% at Level 9 | 5, better than 37% at Level 9 | 11 |
| 16, better than 11% at Level 9 | 2, better than 18% at Level 9 | 6 |
| team_ZzRares313 | |||
|---|---|---|---|
| 63, better than 25% at Level 10 | 11, better than 77% at Level 10 | 16 | |
| 1, better than 5% at Level 10 | 2, better than 15% at Level 10 | 4 | |
| 4, better than 6% at Level 10 | 6, better than 41% at Level 10 | 9 | |
| 4, better than 11% at Level 7 | 7, better than 60% at Level 7 | 16 | |
| 246, better than 99% at Level 5 | 4, better than 44% at Level 5 | 5 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.