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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team__W0JT4Z_5 | ||||||||
| 14 | 16 | 6 | -2 | 95 | 0.97 | |||
| 13 | 16 | 1 | -3 | 68, better than 6% at Level 6 | 0.82, better than 4% at Level 6 | |||
| 12 | 16 | 4 | -4 | 74, better than 55% at Level 3 | 0.74, better than 14% at Level 3 | |||
| 11 | 15 | 2 | -4 | 73, better than 16% at Level 6 | 0.68, better than 1% at Level 6 | |||
| 7 | 17 | 6 | -10 | 65, better than 2% at Level 8 | 0.47, better than 1% at Level 8 | |||
| team_p1p1sichq13 | ||||||||
| 24 | 10 | 4 | +14 | 118, better than 99% at Level 7 | 1.93, better than 99% at Level 7 | |||
| 20 | 11 | 5 | +9 | 105, better than 99% at Level 6 | 1.50, better than 99% at Level 6 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team__W0JT4Z_5 | |||
| 364 | 4 | 11 | |
| 0, better than 1% at Level 6 | 5, better than 57% at Level 6 | 10 | |
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 16 |
| 10 |
| 5 |
| +6 |
| 96, better than 95% at Level 7 |
| 1.30, better than 95% at Level 7 |
| 13 | 13 | 3 | 0 | 86, better than 92% at Level 3 | 1.02, better than 79% at Level 3 |
| 7 | 13 | 8 | -6 | 55, better than 4% at Level 3 | 0.55, better than 1% at Level 3 |
| 17, better than 29% at Level 3 |
| 9, better than 94% at Level 3 |
| 9 |
| 42, better than 35% at Level 6 | 1, better than 21% at Level 6 | 4 |
| 80, better than 53% at Level 8 | 2, better than 23% at Level 8 | 4 |
| team_p1p1sichq13 | |||
|---|---|---|---|
| 201, better than 99% at Level 7 | 16, better than 99% at Level 7 | 12 | |
| 122, better than 85% at Level 6 | 1, better than 21% at Level 6 | 2 | |
| 73, better than 52% at Level 7 | 12, better than 96% at Level 7 | 11 | |
| 0, better than 1% at Level 3 | 4, better than 65% at Level 3 | 9 | |
| 36, better than 42% at Level 3 | 0, better than 1% at Level 3 | 0 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.