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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_bastar66613 | ||||||||
| 22 | 9 | 3 | +13 | 108, better than 99% at Level 10 | 1.78, better than 99% at Level 10 | |||
| 17 | 11 | 3 | +6 | 88, better than 80% at Level 10 | 1.49, better than 99% at Level 10 | |||
| 16 | 10 | 1 | +6 | 80, better than 39% at Level 10 | 1.43, better than 98% at Level 10 | |||
| 16 | 13 | 8 | +3 | 121, better than 99% at Level 9 | 1.13, better than 77% at Level 9 | |||
| 8 | 13 | 5 | -5 | 66, better than 3% at Level 9 | 0.73, better than 1% at Level 9 | |||
| team_MrYuman595 | ||||||||
| 14 | 16 | 3 | -2 | 81, better than 43% at Level 10 | 0.97, better than 23% at Level 10 | |||
| 13 | 15 | 3 | -2 | 85, better than 69% at Level 10 | 0.90, better than 9% at Level 10 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_bastar66613 | |||
| 76, better than 41% at Level 10 | 9, better than 77% at Level 10 | 11 | |
| 4, better than 6% at Level 10 | 11 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 12 |
| 17 |
| 5 |
| -5 |
| 73, better than 12% at Level 10 |
| 0.73, better than 1% at Level 10 |
| 8 | 15 | 5 | -7 | 61, better than 1% at Level 9 | 0.54, better than 1% at Level 9 |
| 8 | 16 | 5 | -8 | 60, better than 1% at Level 10 | 0.49, better than 1% at Level 10 |
| 19 |
| 26, better than 13% at Level 10 | 0, better than 1% at Level 10 | 4 |
| 92, better than 57% at Level 9 | 9, better than 80% at Level 9 | 6 |
| 129, better than 80% at Level 9 | 4, better than 36% at Level 9 | 5 |
| team_MrYuman595 | |||
|---|---|---|---|
| 20, better than 11% at Level 10 | 6, better than 51% at Level 10 | 11 | |
| 17, better than 10% at Level 10 | 1, better than 12% at Level 10 | 1 | |
| 0, better than 1% at Level 10 | 0, better than 1% at Level 10 | 3 | |
| 98, better than 61% at Level 9 | 1, better than 14% at Level 9 | 3 | |
| 32, better than 15% at Level 10 | 0, better than 1% at Level 10 | 4 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Share of 1v1 situations you won.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.