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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_dazzle14314 | ||||||||
| 28 | 20 | 9 | +8 | 90, better than 91% at Level 5 | 1.34, better than 97% at Level 5 | |||
| 24 | 27 | 8 | -3 | 97 | 0.96 | |||
| 20 | 21 | 10 | -1 | 86, better than 78% at Level 6 | 0.86, better than 6% at Level 6 | |||
| 18 | 24 | 2 | -6 | 73, better than 15% at Level 6 | 0.86, better than 6% at Level 6 | |||
| 18 | 21 | 2 | -3 | 52 | 0.84 | |||
| team_Brassled16 | ||||||||
| 35 | 17 | 7 | +18 | 104 | 1.81 | |||
| 25 | 23 | 8 | +2 | 82, better than 64% at Level 5 | 1.14, better than 88% at Level 5 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_dazzle14314 | |||
| 127, better than 63% at Level 5 | 11, better than 74% at Level 5 | 13 | |
| 41 | 6 | 6 | |
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 24 |
| 22 |
| 9 |
| +2 |
| 94, better than 95% at Level 5 |
| 1.12, better than 86% at Level 5 |
| 21 | 21 | 10 | 0 | 81 | 0.95 |
| 7 | 25 | 12 | -18 | 41 | 0.33 |
| 35, better than 22% at Level 6 |
| 7, better than 49% at Level 6 |
| 9 |
| 67, better than 34% at Level 6 | 6, better than 43% at Level 6 | 6 |
| 211 | 3 | 5 |
| team_Brassled16 | |||
|---|---|---|---|
| 64 | 14 | 11 | |
| 94, better than 49% at Level 5 | 8, better than 58% at Level 5 | 3 | |
| 37, better than 26% at Level 5 | 13, better than 82% at Level 5 | 9 | |
| 63 | 5 | 14 | |
| 147 | 4 | 4 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.