Loading match
Loading match
Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_BULLSHIDO13 | ||||||||
| 23 | 13 | 3 | +10 | 97, better than 96% at Level 4 | 1.42, better than 99% at Level 4 | |||
| 18 | 16 | 4 | +2 | 86 | 1.14 | |||
| 17 | 18 | 6 | -1 | 86, better than 86% at Level 4 | 0.97, better than 53% at Level 4 | |||
| 17 | 18 | 8 | -1 | 93, better than 92% at Level 7 | 0.92, better than 16% at Level 7 | |||
| 15 | 17 | 3 | -2 | 68, better than 6% at Level 6 | 0.83, better than 7% at Level 6 | |||
| team_gulosex11 | ||||||||
| 34 | 15 | 3 | +19 | 130, better than 99% at Level 6 | 2.00, better than 99% at Level 6 | |||
| 13 | 17 | 5 | -4 | 63 | 0.74 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_BULLSHIDO13 | |||
| 5, better than 22% at Level 4 | 0, better than 1% at Level 4 | 2 | |
| 98 | 3 | 10 | |
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 13 |
| 19 |
| 4 |
| -6 |
| 61, better than 3% at Level 5 |
| 0.72, better than 3% at Level 5 |
| 11 | 18 | 9 | -7 | 69, better than 8% at Level 6 | 0.64, better than 1% at Level 6 |
| 11 | 22 | 8 | -11 | 61, better than 3% at Level 4 | 0.48, better than 1% at Level 4 |
| 102, better than 70% at Level 4 |
| 8, better than 72% at Level 4 |
| 9 |
| 56, better than 30% at Level 7 | 32, better than 99% at Level 7 | 22 |
| 56, better than 34% at Level 6 | 0, better than 1% at Level 6 | 3 |
| team_gulosex11 | |||
|---|---|---|---|
| 114, better than 64% at Level 6 | 7, better than 55% at Level 6 | 4 | |
| 43 | 0 | 0 | |
| 0, better than 1% at Level 5 | 1, better than 21% at Level 5 | 1 | |
| 103, better than 59% at Level 6 | 6, better than 49% at Level 6 | 8 | |
| 169, better than 92% at Level 4 | 1, better than 27% at Level 4 | 2 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Enemies blinded by your flashbangs each round.