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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_skxllll13 | ||||||||
| 22 | 10 | 3 | +12 | 103 | 1.52 | |||
| 19 | 14 | 2 | +5 | 98, better than 96% at Level 8 | 1.39, better than 98% at Level 8 | |||
| 17 | 12 | 3 | +5 | 86, better than 85% at Level 4 | 1.30, better than 97% at Level 4 | |||
| 11 | 13 | 6 | -2 | 70, better than 6% at Level 8 | 0.89, better than 12% at Level 8 | |||
| 9 | 14 | 4 | -5 | 48, better than 1% at Level 7 | 0.66, better than 1% at Level 7 | |||
| team_tip668 | ||||||||
| 21 | 17 | 5 | +4 | 104, better than 96% at Level 9 | 1.41, better than 96% at Level 9 | |||
| 16 | 17 | 3 | -1 | 78, better than 60% at Level 4 | 1.15, better than 91% at Level 4 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_skxllll13 | |||
| 49 | 20 | 18 | |
| 173, better than 90% at Level 8 | 1, better than 16% at Level 8 | 4 | |
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 10 |
| 17 |
| 1 |
| -7 |
| 67, better than 4% at Level 8 |
| 0.66, better than 1% at Level 8 |
| 8 | 14 | 5 | -6 | 62, better than 3% at Level 5 | 0.65, better than 1% at Level 5 |
| 7 | 15 | 3 | -8 | 31, better than 1% at Level 3 | 0.54, better than 2% at Level 3 |
| 140, better than 90% at Level 4 |
| 1, better than 29% at Level 4 |
| 5 |
| 162, better than 86% at Level 8 | 6, better than 48% at Level 8 | 10 |
| 16, better than 15% at Level 7 | 0, better than 1% at Level 7 | 0 |
| team_tip668 | |||
|---|---|---|---|
| 0, better than 1% at Level 9 | 3, better than 24% at Level 9 | 2 | |
| 177, better than 96% at Level 4 | 2, better than 36% at Level 4 | 3 | |
| 8, better than 10% at Level 8 | 5, better than 40% at Level 8 | 2 | |
| 67, better than 49% at Level 5 | 0, better than 1% at Level 5 | 6 | |
| 24, better than 33% at Level 3 | 0, better than 1% at Level 3 | 1 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.