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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_Garghoul11 | ||||||||
| 22 | 17 | 2 | +5 | 100, better than 97% at Level 10 | 1.37, better than 97% at Level 10 | |||
| 17 | 16 | 6 | +1 | 88, better than 83% at Level 7 | 1.06, better than 65% at Level 7 | |||
| 15 | 18 | 3 | -3 | 65, better than 7% at Level 5 | 0.99, better than 62% at Level 5 | |||
| 16 | 18 | 8 | -2 | 84, better than 70% at Level 6 | 0.88, better than 10% at Level 6 | |||
| 14 | 20 | 2 | -6 | 60, better than 3% at Level 5 | 0.72, better than 1% at Level 5 | |||
| team_5sergo13 | ||||||||
| 27 | 18 | 4 | +9 | 114, better than 99% at Level 10 | 1.41, better than 98% at Level 10 | |||
| 24 | 14 | 6 | +10 | 97, better than 96% at Level 6 | 1.37, better than 97% at Level 6 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_Garghoul11 | |||
| 156, better than 69% at Level 10 | 1, better than 11% at Level 10 | 4 | |
| 49, better than 28% at Level 7 | 8, better than 62% at Level 7 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 14 |
| 16 |
| 4 |
| -2 |
| 52, better than 1% at Level 6 |
| 0.88, better than 9% at Level 6 |
| 13 | 19 | 7 | -6 | 70, better than 8% at Level 7 | 0.70, better than 1% at Level 7 |
| 11 | 17 | 4 | -6 | 59, better than 3% at Level 5 | 0.67, better than 1% at Level 5 |
| 9 |
| 132, better than 77% at Level 5 | 0, better than 1% at Level 5 | 0 |
| 277, better than 99% at Level 6 | 9, better than 72% at Level 6 | 10 |
| 10, better than 19% at Level 5 | 9, better than 75% at Level 5 | 11 |
| team_5sergo13 | |||
|---|---|---|---|
| 128, better than 55% at Level 10 | 4, better than 24% at Level 10 | 7 | |
| 72, better than 43% at Level 6 | 2, better than 25% at Level 6 | 4 | |
| 245, better than 98% at Level 6 | 2, better than 25% at Level 6 | 6 | |
| 52, better than 29% at Level 7 | 4, better than 34% at Level 7 | 6 | |
| 49, better than 36% at Level 5 | 6, better than 56% at Level 5 | 12 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Share of 1v1 situations you won.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.