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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_ReFlvx13 | ||||||||
| 28 | 13 | 5 | +15 | 131, better than 99% at Level 4 | 1.90, better than 99% at Level 4 | |||
| 19 | 10 | 3 | +9 | 82, better than 74% at Level 4 | 1.43, better than 99% at Level 4 | |||
| 16 | 9 | 9 | +7 | 100, better than 97% at Level 5 | 1.21, better than 95% at Level 5 | |||
| 14 | 8 | 7 | +6 | 80, better than 69% at Level 4 | 1.12, better than 91% at Level 4 | |||
| 13 | 9 | 2 | +4 | 55, better than 1% at Level 4 | 1.04, better than 75% at Level 4 | |||
| team_Dimatovi8 | ||||||||
| 17 | 20 | 5 | -3 | 80, better than 59% at Level 5 | 0.85, better than 12% at Level 5 | |||
| 10 | 16 | 4 | -6 | 59, better than 2% at Level 4 | 0.79, better than 9% at Level 4 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_ReFlvx13 | |||
| 31, better than 36% at Level 4 | 12, better than 95% at Level 4 | 16 | |
| 40, better than 42% at Level 4 | 0, better than 1% at Level 4 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 9 |
| 19 |
| 6 |
| -10 |
| 77, better than 48% at Level 4 |
| 0.49, better than 1% at Level 4 |
| 7 | 17 | 3 | -10 | 39, better than 1% at Level 4 | 0.49, better than 1% at Level 4 |
| 6 | 20 | 5 | -14 | 41, better than 1% at Level 4 | 0.28, better than 1% at Level 4 |
| 0 |
| 147, better than 89% at Level 5 | 3, better than 37% at Level 5 | 10 |
| 176, better than 96% at Level 4 | 10, better than 90% at Level 4 | 10 |
| 72, better than 61% at Level 4 | 2, better than 36% at Level 4 | 5 |
| team_Dimatovi8 | |||
|---|---|---|---|
| 52, better than 41% at Level 5 | 4, better than 45% at Level 5 | 9 | |
| 80, better than 66% at Level 4 | 6, better than 68% at Level 4 | 13 | |
| 24, better than 32% at Level 4 | 1, better than 29% at Level 4 | 8 | |
| 1, better than 21% at Level 4 | 6, better than 68% at Level 4 | 12 | |
| 61, better than 54% at Level 4 | 10, better than 90% at Level 4 | 10 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Share of 1v1 situations you won.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.