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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_Karel1413 | ||||||||
| 19 | 8 | 6 | +11 | 121 | 1.66 | |||
| 18 | 9 | 3 | +9 | 103, better than 98% at Level 6 | 1.53, better than 99% at Level 6 | |||
| 14 | 11 | 5 | +3 | 77 | 1.23 | |||
| 16 | 14 | 2 | +2 | 83 | 1.15 | |||
| Karel14Level 6Steam profile of Karel14 (opens in a new tab) | 7 | 10 | 2 | -3 | 49, better than 1% at Level 6 | 0.79, better than 2% at Level 6 | ||
| team_ruca18095 | ||||||||
| 16 | 14 | 1 | +2 | 85 | 1.05 | |||
| 12 | 15 | 3 | -3 | 68, better than 13% at Level 4 | 0.82, better than 14% at Level 4 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_Karel1413 | |||
| 99 | 8 | 6 | |
| 109, better than 79% at Level 6 | 2, better than 29% at Level 6 | 19 | |
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 10 |
| 15 |
| 6 |
| -5 |
| 83, better than 70% at Level 5 |
| 0.73, better than 1% at Level 5 |
| 7 | 14 | 2 | -7 | 47 | 0.54 |
| 5 | 17 | 4 | -12 | 50, better than 1% at Level 5 | 0.28, better than 1% at Level 5 |
| 56 |
| 3 |
| 3 |
| 70 | 3 | 8 |
| Karel14Level 6Steam profile of Karel14 (opens in a new tab) | 167, better than 96% at Level 6 | 3, better than 38% at Level 6 | 4 |
|---|
| team_ruca18095 | |||
|---|---|---|---|
| 49 | 6 | 12 | |
| 40, better than 46% at Level 4 | 11, better than 96% at Level 4 | 12 | |
| 0, better than 1% at Level 5 | 0, better than 1% at Level 5 | 4 | |
| 133 | 5 | 3 | |
| 60, better than 52% at Level 5 | 4, better than 51% at Level 5 | 4 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.