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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_CLickMo13 | ||||||||
| 22 | 16 | 7 | +6 | 105, better than 99% at Level 10 | 1.38, better than 96% at Level 10 | |||
| 20 | 13 | 2 | +7 | 68, better than 4% at Level 10 | 1.29, better than 94% at Level 10 | |||
| 16 | 16 | 7 | 0 | 84, better than 58% at Level 7 | 1.02, better than 46% at Level 7 | |||
| 16 | 16 | 3 | 0 | 68, better than 4% at Level 10 | 1.02, better than 42% at Level 10 | |||
| 11 | 18 | 6 | -7 | 58, better than 2% at Level 6 | 0.61, better than 1% at Level 6 | |||
| team_sleper51211 | ||||||||
| 19 | 18 | 2 | +1 | 76, better than 24% at Level 8 | 1.23, better than 94% at Level 8 | |||
| 20 | 19 | 3 | +1 | 86, better than 73% at Level 10 | 1.11, better than 73% at Level 10 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_CLickMo13 | |||
| 111, better than 46% at Level 10 | 11, better than 71% at Level 10 | 14 | |
| 13, better than 8% at Level 10 | 1 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 14 |
| 17 |
| 8 |
| -3 |
| 63, better than 1% at Level 9 |
| 0.87, better than 8% at Level 9 |
| 14 | 17 | 4 | -3 | 73, better than 12% at Level 10 | 0.77, better than 1% at Level 10 |
| 12 | 17 | 4 | -5 | 67, better than 5% at Level 6 | 0.70, better than 1% at Level 6 |
| 5 |
| 253, better than 98% at Level 7 | 10, better than 75% at Level 7 | 8 |
| 80, better than 30% at Level 10 | 13, better than 82% at Level 10 | 19 |
| 144, better than 79% at Level 6 | 9, better than 72% at Level 6 | 12 |
| team_sleper51211 | |||
|---|---|---|---|
| 0, better than 1% at Level 8 | 5, better than 37% at Level 8 | 11 | |
| 108, better than 44% at Level 10 | 11, better than 71% at Level 10 | 15 | |
| 121, better than 56% at Level 9 | 11, better than 75% at Level 9 | 14 | |
| 84, better than 32% at Level 10 | 9, better than 58% at Level 10 | 7 | |
| 0, better than 1% at Level 6 | 12, better than 87% at Level 6 | 9 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.