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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_IIqwexxII13 | ||||||||
| 20 | 9 | 7 | +11 | 94, better than 97% at Level 4 | 1.62, better than 99% at Level 4 | |||
| YangBJ–Steam profile of YangBJ (opens in a new tab) | 18 | 10 | 3 | +8 | 88 | 1.45 | ||
| O2xygen2Level 4Steam profile of O2xygen2 (opens in a new tab) | 16 | 11 | 4 | +5 | 90, better than 95% at Level 4 | 1.29, better than 99% at Level 4 | ||
| 16 | 12 | 6 | +4 | 101, better than 99% at Level 3 | 1.19, better than 96% at Level 3 | |||
| 8 | 11 | 6 | -3 | 58 | 0.76 | |||
| team_SHAB1N6 | ||||||||
| 21 | 17 | 3 | +4 | 112, better than 99% at Level 4 | 1.38, better than 99% at Level 4 | |||
| SHAB1N–Steam profile of SHAB1N (opens in a new tab) | 14 | 15 | 3 | -1 | 82 | 1.09 | ||
| hellv4n–Steam | ||||||||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_IIqwexxII13 | |||
| 41, better than 45% at Level 4 | 2, better than 38% at Level 4 | 8 | |
| YangBJ–Steam profile of YangBJ (opens in a new tab) | 19 | 2 | 10 |
| O2xygen2Level 4Steam | |||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 8 |
| 15 |
| 4 |
| -7 |
| 56 |
| 0.55 |
| 5 | 16 | 2 | -11 | 35 | 0.35 |
| Poacher666–Steam profile of Poacher666 (opens in a new tab) | 5 | 16 | 5 | -11 | 45 | 0.35 |
|---|
| 165, better than 97% at Level 4 |
| 3, better than 47% at Level 4 |
| 8 |
| 174, better than 97% at Level 3 | 3, better than 55% at Level 3 | 5 |
| 116 | 2 | 3 |
| team_SHAB1N6 | |||
|---|---|---|---|
| 3, better than 22% at Level 4 | 9, better than 90% at Level 4 | 10 | |
| SHAB1N–Steam profile of SHAB1N (opens in a new tab) | 2 | 5 | 13 |
| hellv4n–Steam profile of hellv4n (opens in a new tab) | 0 | 3 | 5 |
| 0 | 2 | 3 | |
| Poacher666–Steam profile of Poacher666 (opens in a new tab) | 0 | 0 | 1 |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.