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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_Mihay065 | ||||||||
| 13 | 14 | 4 | -1 | 82, better than 49% at Level 10 | 1.04, better than 50% at Level 10 | |||
| 16 | 16 | 2 | 0 | 83, better than 58% at Level 9 | 0.93, better than 18% at Level 9 | |||
| 11 | 13 | 4 | -2 | 54, better than 1% at Level 8 | 0.83, better than 4% at Level 8 | |||
| 8 | 16 | 5 | -8 | 68, better than 4% at Level 8 | 0.46, better than 1% at Level 8 | |||
| 5 | 18 | 4 | -13 | 53, better than 1% at Level 6 | 0.26, better than 1% at Level 6 | |||
| team_Harius13 | ||||||||
| 23 | 12 | 4 | +11 | 128, better than 99% at Level 9 | 1.79, better than 98% at Level 9 | |||
| 16 | 10 | 2 | +6 | 98, better than 96% at Level 9 | 1.36, better than 96% at Level 9 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_Mihay065 | |||
| 26, better than 13% at Level 10 | 7, better than 60% at Level 10 | 4 | |
| 0, better than 1% at Level 9 | 1, better than 14% at Level 9 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 15 |
| 12 |
| 9 |
| +3 |
| 104, better than 99% at Level 5 |
| 1.13, better than 91% at Level 5 |
| 11 | 9 | 3 | +2 | 50, better than 1% at Level 7 | 1.02, better than 43% at Level 7 |
| 12 | 10 | 5 | +2 | 69, better than 4% at Level 9 | 0.98, better than 32% at Level 9 |
| 1 |
| 0, better than 1% at Level 8 | 7, better than 68% at Level 8 | 6 |
| 55, better than 35% at Level 8 | 0, better than 1% at Level 8 | 1 |
| 53, better than 42% at Level 6 | 4, better than 47% at Level 6 | 8 |
| team_Harius13 | |||
|---|---|---|---|
| 235, better than 99% at Level 9 | 1, better than 14% at Level 9 | 4 | |
| 49, better than 27% at Level 9 | 0, better than 1% at Level 9 | 0 | |
| 125, better than 89% at Level 5 | 6, better than 69% at Level 5 | 9 | |
| 0, better than 1% at Level 7 | 11, better than 93% at Level 7 | 12 | |
| 54, better than 31% at Level 9 | 9, better than 80% at Level 9 | 9 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Share of 1v1 situations you won.
Damage from HE grenades and molotovs each round.
Enemies blinded by your flashbangs each round.