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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_Taysonseff13 | ||||||||
| 24 | 18 | 2 | +6 | 92 | 1.31 | |||
| 19 | 18 | 6 | +1 | 86 | 1.16 | |||
| 20 | 17 | 7 | +3 | 92, better than 93% at Level 5 | 1.08, better than 83% at Level 5 | |||
| 17 | 20 | 8 | -3 | 88, better than 88% at Level 5 | 1.02, better than 61% at Level 5 | |||
| Yarie_–Steam profile of Yarie_ (opens in a new tab) | 12 | 18 | 8 | -6 | 61 | 0.74 | ||
| team_chrbyr11 | ||||||||
| 31 | 19 | 5 | +12 | 136 | 1.73 | |||
| 17 | 16 | 3 | +1 | 72 | 1.13 | |||
| 17 | 17 | 8 | 0 | |||||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_Taysonseff13 | |||
| 7 | 0 | 5 | |
| 162 | 5 | 12 | |
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 85 |
| 1.05 |
| 17 | 20 | 4 | -3 | 73, better than 20% at Level 5 | 0.87, better than 16% at Level 5 |
| willySDN1–Steam profile of willySDN1 (opens in a new tab) | 9 | 20 | 6 | -11 | 49 | 0.47 |
|---|
| 152, better than 84% at Level 5 |
| 20, better than 99% at Level 5 |
| 29 |
| 52, better than 36% at Level 5 | 10, better than 77% at Level 5 | 6 |
| Yarie_–Steam profile of Yarie_ (opens in a new tab) | 102 | 3 | 3 |
|---|
| team_chrbyr11 | |||
|---|---|---|---|
| 77 | 3 | 9 | |
| 76 | 4 | 12 | |
| 36 | 1 | 3 | |
| 123, better than 73% at Level 5 | 2, better than 28% at Level 5 | 9 | |
| willySDN1–Steam profile of willySDN1 (opens in a new tab) | 22 | 2 | 2 |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.