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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_zenteeK13 | ||||||||
| 17 | 8 | 2 | +9 | 66 | 1.64 | |||
| 18 | 11 | 6 | +7 | 128 | 1.55 | |||
| 16 | 12 | 5 | +4 | 104, better than 99% at Level 2 | 1.23, better than 99% at Level 2 | |||
| 14 | 12 | 1 | +2 | 83, better than 70% at Level 5 | 1.10, better than 87% at Level 5 | |||
| 10 | 9 | 3 | +1 | 72, better than 34% at Level 3 | 0.94, better than 60% at Level 3 | |||
| team_SYROX5344 | ||||||||
| 14 | 14 | 2 | 0 | 95, better than 95% at Level 4 | 1.11, better than 89% at Level 4 | |||
| 16 | 15 | 1 | +1 | 104, better than 99% at Level 4 | 1.05, better than 84% at Level 4 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_zenteeK13 | |||
| 0 | 2 | 11 | |
| 12 | 0 | 1 | |
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 10 |
| 15 |
| 2 |
| -5 |
| 63, better than 4% at Level 4 |
| 0.66, better than 1% at Level 4 |
| 7 | 16 | 3 | -9 | 41, better than 1% at Level 2 | 0.46, better than 1% at Level 2 |
| SYROX534Level 4Steam profile of SYROX534 (opens in a new tab) | 5 | 15 | 4 | -10 | 50, better than 1% at Level 4 | 0.34, better than 1% at Level 4 |
|---|
| 73, better than 75% at Level 2 |
| 8, better than 91% at Level 2 |
| 12 |
| 0, better than 1% at Level 5 | 0, better than 1% at Level 5 | 8 |
| 0, better than 1% at Level 3 | 3, better than 57% at Level 3 | 8 |
| team_SYROX5344 | |||
|---|---|---|---|
| 36, better than 44% at Level 4 | 4, better than 58% at Level 4 | 4 | |
| 49, better than 54% at Level 4 | 0, better than 1% at Level 4 | 0 | |
| 65, better than 66% at Level 4 | 0, better than 1% at Level 4 | 4 | |
| 0, better than 1% at Level 2 | 3, better than 55% at Level 2 | 4 | |
| SYROX534Level 4Steam profile of SYROX534 (opens in a new tab) | 55, better than 59% at Level 4 | 0, better than 1% at Level 4 | 10 |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Share of 1v1 situations you won.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.