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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_q3rtgod10 | ||||||||
| 21 | 16 | 3 | +5 | 92, better than 87% at Level 9 | 1.26, better than 94% at Level 9 | |||
| 17 | 17 | 5 | 0 | 79, better than 48% at Level 9 | 1.03, better than 58% at Level 9 | |||
| 18 | 18 | 3 | 0 | 86, better than 76% at Level 9 | 0.98, better than 37% at Level 9 | |||
| 10 | 15 | 6 | -5 | 54, better than 1% at Level 9 | 0.70, better than 1% at Level 9 | |||
| 9 | 18 | 7 | -9 | 55, better than 1% at Level 9 | 0.58, better than 1% at Level 9 | |||
| team_whathapppen513 | ||||||||
| 25 | 16 | 5 | +9 | 95, better than 95% at Level 6 | 1.54, better than 99% at Level 6 | |||
| 18 | 14 | 6 | +4 | 95, better than 97% at Level 4 | 1.10, better than 87% at Level 4 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_q3rtgod10 | |||
| 21, better than 12% at Level 9 | 10, better than 71% at Level 9 | 15 | |
| 55, better than 24% at Level 9 | 10 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 15 |
| 14 |
| 9 |
| +1 |
| 85, better than 68% at Level 10 |
| 1.07, better than 54% at Level 10 |
| 12 | 12 | 4 | 0 | 45, better than 1% at Level 10 | 0.90, better than 9% at Level 10 |
| 14 | 19 | 5 | -5 | 86, better than 71% at Level 10 | 0.78, better than 1% at Level 10 |
| 11 |
| 78, better than 35% at Level 9 | 2, better than 17% at Level 9 | 3 |
| 63, better than 28% at Level 9 | 3, better than 23% at Level 9 | 10 |
| 75, better than 34% at Level 9 | 9, better than 64% at Level 9 | 8 |
| team_whathapppen513 | |||
|---|---|---|---|
| 146, better than 82% at Level 6 | 6, better than 54% at Level 6 | 10 | |
| 40, better than 40% at Level 4 | 6, better than 64% at Level 4 | 12 | |
| 259, better than 97% at Level 10 | 6, better than 39% at Level 10 | 19 | |
| 89, better than 37% at Level 10 | 10, better than 68% at Level 10 | 14 | |
| 64, better than 24% at Level 10 | 4, better than 25% at Level 10 | 8 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.