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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_Dimatovi10 | ||||||||
| 20 | 17 | 5 | +3 | 75, better than 26% at Level 6 | 1.29, better than 96% at Level 6 | |||
| 18 | 20 | 3 | -2 | 73, better than 15% at Level 6 | 0.99, better than 45% at Level 6 | |||
| 15 | 17 | 5 | -2 | 73, better than 21% at Level 5 | 0.88, better than 18% at Level 5 | |||
| 14 | 20 | 8 | -6 | 95, better than 95% at Level 6 | 0.72, better than 1% at Level 6 | |||
| 12 | 21 | 6 | -9 | 67, better than 9% at Level 5 | 0.63, better than 1% at Level 5 | |||
| team_homiEEEss13 | ||||||||
| 26 | 14 | 4 | +12 | 104, better than 98% at Level 6 | 1.57, better than 99% at Level 6 | |||
| 20 | 16 | 7 | +4 | 95 | 1.10 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_Dimatovi10 | |||
| 20, better than 20% at Level 6 | 2, better than 26% at Level 6 | 3 | |
| 10, better than 16% at Level 6 | 7, better than 61% at Level 6 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 18 |
| 16 |
| 6 |
| +2 |
| 73, better than 16% at Level 6 |
| 1.03, better than 57% at Level 6 |
| 16 | 17 | 5 | -1 | 79, better than 55% at Level 5 | 0.92, better than 32% at Level 5 |
| 13 | 16 | 15 | -3 | 83, better than 70% at Level 5 | 0.80, better than 5% at Level 5 |
| 7 |
| 84, better than 56% at Level 5 | 15, better than 96% at Level 5 | 12 |
| 91, better than 55% at Level 6 | 5, better than 46% at Level 6 | 8 |
| 143, better than 84% at Level 5 | 5, better than 50% at Level 5 | 10 |
| team_homiEEEss13 | |||
|---|---|---|---|
| 124, better than 72% at Level 6 | 17, better than 98% at Level 6 | 18 | |
| 0 | 0 | 2 | |
| 147, better than 82% at Level 6 | 17, better than 98% at Level 6 | 18 | |
| 49, better than 37% at Level 5 | 6, better than 57% at Level 5 | 12 | |
| 147, better than 85% at Level 5 | 14, better than 95% at Level 5 | 11 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.