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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_Alexdm1513 | ||||||||
| 20 | 16 | 7 | +4 | 86, better than 78% at Level 6 | 1.23, better than 94% at Level 6 | |||
| 17 | 14 | 6 | +3 | 82, better than 60% at Level 6 | 1.16, better than 91% at Level 6 | |||
| 16 | 14 | 4 | +2 | 73, better than 24% at Level 5 | 1.05, better than 75% at Level 5 | |||
| 16 | 16 | 5 | 0 | 90, better than 86% at Level 6 | 0.98, better than 43% at Level 6 | |||
| 11 | 14 | 6 | -3 | 57, better than 2% at Level 5 | 0.85, better than 11% at Level 5 | |||
| team_Stef-110 | ||||||||
| 18 | 14 | 7 | +4 | 81, better than 53% at Level 8 | 1.20, better than 89% at Level 8 | |||
| 18 | 16 | 4 | +2 | 90, better than 87% at Level 8 | 1.05, better than 60% at Level 8 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_Alexdm1513 | |||
| 53, better than 35% at Level 6 | 3, better than 32% at Level 6 | 4 | |
| 151, better than 83% at Level 6 | 9, better than 74% at Level 6 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 15 |
| 17 |
| 3 |
| -2 |
| 73, better than 16% at Level 6 |
| 0.99, better than 44% at Level 6 |
| 12 | 15 | 3 | -3 | 61, better than 12% at Level 3 | 0.82, better than 30% at Level 3 |
| 10 | 19 | 10 | -9 | 68, better than 29% at Level 3 | 0.58, better than 2% at Level 3 |
| 15 |
| 313, better than 99% at Level 5 | 1, better than 23% at Level 5 | 4 |
| 441, better than 99% at Level 6 | 4, better than 39% at Level 6 | 4 |
| 229, better than 98% at Level 5 | 12, better than 90% at Level 5 | 13 |
| team_Stef-110 | |||
|---|---|---|---|
| 522, better than 99% at Level 8 | 8, better than 61% at Level 8 | 5 | |
| 332, better than 99% at Level 8 | 14, better than 92% at Level 8 | 10 | |
| 68, better than 43% at Level 6 | 4, better than 39% at Level 6 | 6 | |
| 91, better than 66% at Level 3 | 0, better than 1% at Level 3 | 0 | |
| 271, better than 99% at Level 3 | 4, better than 57% at Level 3 | 5 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Share of 1v1 situations you won.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.