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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_Vi1kingz5 | ||||||||
| 13 | 16 | 2 | -3 | 78, better than 34% at Level 6 | 0.89, better than 16% at Level 6 | |||
| 10 | 14 | 4 | -4 | 82, better than 53% at Level 9 | 0.81, better than 2% at Level 9 | |||
| 14 | 16 | 1 | -2 | 68, better than 6% at Level 6 | 0.81, better than 4% at Level 6 | |||
| 8 | 15 | 2 | -7 | 51, better than 1% at Level 6 | 0.57, better than 1% at Level 6 | |||
| 7 | 16 | 5 | -9 | 51, better than 1% at Level 4 | 0.45, better than 1% at Level 4 | |||
| team_coolfire-gg13 | ||||||||
| 26 | 8 | 0 | +18 | 111, better than 99% at Level 10 | 2.24, better than 99% at Level 10 | |||
| 21 | 12 | 5 | +9 | 127, better than 99% at Level 9 | 1.76, better than 98% at Level 9 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_Vi1kingz5 | |||
| 59, better than 47% at Level 6 | 0, better than 1% at Level 6 | 1 | |
| 33, better than 19% at Level 9 | 2, better than 20% at Level 9 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 15 |
| 10 |
| 3 |
| +5 |
| 80, better than 67% at Level 4 |
| 1.38, better than 99% at Level 4 |
| 8 | 10 | 6 | -2 | 70, better than 21% at Level 4 | 0.83, better than 15% at Level 4 |
| 7 | 12 | 8 | -5 | 58, better than 9% at Level 3 | 0.63, better than 4% at Level 3 |
| 4 |
| 20, better than 22% at Level 6 | 2, better than 29% at Level 6 | 9 |
| 0, better than 1% at Level 6 | 2, better than 29% at Level 6 | 2 |
| 71, better than 67% at Level 4 | 5, better than 67% at Level 4 | 10 |
| team_coolfire-gg13 | |||
|---|---|---|---|
| 84, better than 47% at Level 10 | 3, better than 24% at Level 10 | 7 | |
| 50, better than 28% at Level 9 | 0, better than 1% at Level 9 | 1 | |
| 68, better than 65% at Level 4 | 4, better than 58% at Level 4 | 9 | |
| 91, better than 79% at Level 4 | 0, better than 1% at Level 4 | 3 | |
| 105, better than 85% at Level 3 | 2, better than 47% at Level 3 | 8 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.