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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_ybbetter13 | ||||||||
| 19 | 9 | 3 | +10 | 118 | 1.66 | |||
| 18 | 9 | 0 | +9 | 88, better than 88% at Level 5 | 1.44, better than 99% at Level 5 | |||
| 15 | 12 | 7 | +3 | 91, better than 87% at Level 6 | 1.22, better than 93% at Level 6 | |||
| 13 | 11 | 7 | +2 | 99, better than 96% at Level 7 | 1.13, better than 86% at Level 7 | |||
| 9 | 7 | 5 | +2 | 62, better than 1% at Level 6 | 0.99, better than 47% at Level 6 | |||
| team_RB4K4 | ||||||||
| 18 | 13 | 1 | +5 | 106 | 1.49 | |||
| 11 | 16 | 1 | -5 | 76, better than 42% at Level 5 | 0.66, better than 1% at Level 5 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_ybbetter13 | |||
| 56 | 2 | 6 | |
| 137, better than 94% at Level 5 | 0, better than 1% at Level 5 | 3 | |
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 8 |
| 15 |
| 3 |
| -7 |
| 64 |
| 0.59 |
| 6 | 15 | 2 | -9 | 29, better than 1% at Level 6 | 0.43, better than 1% at Level 6 |
| RB4KLevel 6Steam profile of RB4K (opens in a new tab) | 4 | 16 | 4 | -12 | 46, better than 1% at Level 6 | 0.24, better than 1% at Level 6 |
|---|
| 5, better than 15% at Level 6 |
| 7, better than 77% at Level 6 |
| 6 |
| 142, better than 92% at Level 7 | 13, better than 98% at Level 7 | 13 |
| 128, better than 90% at Level 6 | 4, better than 49% at Level 6 | 8 |
| team_RB4K4 | |||
|---|---|---|---|
| 2 | 4 | 4 | |
| 0, better than 1% at Level 5 | 0, better than 1% at Level 5 | 2 | |
| 42 | 2 | 4 | |
| 0, better than 1% at Level 6 | 0, better than 1% at Level 6 | 1 | |
| RB4KLevel 6Steam profile of RB4K (opens in a new tab) | 57, better than 48% at Level 6 | 0, better than 1% at Level 6 | 1 |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Enemies blinded by your flashbangs each round.