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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_6e3gapa13 | ||||||||
| 23 | 15 | 7 | +8 | 94, better than 93% at Level 6 | 1.47, better than 99% at Level 6 | |||
| 25 | 13 | 3 | +12 | 80, better than 59% at Level 5 | 1.44, better than 99% at Level 5 | |||
| 15 | 18 | 8 | -3 | 72, better than 13% at Level 7 | 0.90, better than 11% at Level 7 | |||
| 15 | 18 | 11 | -3 | 88, better than 84% at Level 6 | 0.80, better than 3% at Level 6 | |||
| 9 | 19 | 4 | -10 | 58, better than 1% at Level 6 | 0.58, better than 1% at Level 6 | |||
| team_Salamancax111 | ||||||||
| 20 | 18 | 9 | +2 | 97, better than 96% at Level 7 | 1.14, better than 87% at Level 7 | |||
| 21 | 19 | 6 | +2 | 96, better than 95% at Level 6 | 1.07, better than 68% at Level 6 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_6e3gapa13 | |||
| 126, better than 71% at Level 6 | 6, better than 52% at Level 6 | 7 | |
| 120, better than 72% at Level 5 | 8 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 16 |
| 17 |
| 5 |
| -1 |
| 72, better than 14% at Level 6 |
| 0.92, better than 17% at Level 6 |
| 14 | 17 | 7 | -3 | 72, better than 18% at Level 5 | 0.82, better than 8% at Level 5 |
| 11 | 16 | 4 | -5 | 57, better than 1% at Level 6 | 0.70, better than 1% at Level 6 |
| 12 |
| 46, better than 26% at Level 7 | 16, better than 96% at Level 7 | 24 |
| 208, better than 95% at Level 6 | 6, better than 52% at Level 6 | 9 |
| 47, better than 31% at Level 6 | 9, better than 72% at Level 6 | 8 |
| team_Salamancax111 | |||
|---|---|---|---|
| 184, better than 89% at Level 7 | 15, better than 94% at Level 7 | 15 | |
| 100, better than 58% at Level 6 | 13, better than 90% at Level 6 | 14 | |
| 102, better than 59% at Level 6 | 5, better than 45% at Level 6 | 8 | |
| 160, better than 87% at Level 5 | 10, better than 81% at Level 5 | 16 | |
| 155, better than 83% at Level 6 | 8, better than 66% at Level 6 | 9 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.