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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_samehada99913 | ||||||||
| 21 | 10 | 3 | +11 | 101, better than 96% at Level 10 | 1.66, better than 99% at Level 10 | |||
| 20 | 11 | 3 | +9 | 107, better than 99% at Level 10 | 1.57, better than 99% at Level 10 | |||
| 11 | 6 | 3 | +5 | 57, better than 1% at Level 10 | 1.15, better than 81% at Level 10 | |||
| 15 | 12 | 10 | +3 | 109, better than 97% at Level 9 | 1.10, better than 68% at Level 9 | |||
| 12 | 12 | 7 | 0 | 81, better than 43% at Level 10 | 0.99, better than 31% at Level 10 | |||
| team_HHHades5 | ||||||||
| 17 | 15 | 2 | +2 | 89, better than 84% at Level 10 | 1.15, better than 81% at Level 10 | |||
| 12 | 17 | 3 | -5 | 74, better than 15% at Level 9 | 0.80, better than 1% at Level 9 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_samehada99913 | |||
| 14, better than 9% at Level 10 | 11, better than 89% at Level 10 | 7 | |
| 74, better than 40% at Level 10 | 3 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 9 |
| 15 |
| 7 |
| -6 |
| 70, better than 5% at Level 10 |
| 0.65, better than 1% at Level 10 |
| 8 | 16 | 5 | -8 | 63, better than 1% at Level 10 | 0.53, better than 1% at Level 10 |
| 5 | 16 | 2 | -11 | 43 | 0.32 |
| 5 |
| 69, better than 36% at Level 10 | 0, better than 1% at Level 10 | 2 |
| 351, better than 99% at Level 9 | 2, better than 20% at Level 9 | 2 |
| 6, better than 7% at Level 10 | 4, better than 32% at Level 10 | 7 |
| team_HHHades5 | |||
|---|---|---|---|
| 14, better than 9% at Level 10 | 2, better than 18% at Level 10 | 4 | |
| 60, better than 34% at Level 9 | 2, better than 20% at Level 9 | 1 | |
| 44, better than 21% at Level 10 | 3, better than 24% at Level 10 | 4 | |
| 40, better than 19% at Level 10 | 1, better than 12% at Level 10 | 2 | |
| 18 | 0 | 2 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Enemies blinded by your flashbangs each round.