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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_krisoft_9 | ||||||||
| 22 | 17 | 2 | +5 | 66, better than 5% at Level 6 | 1.29, better than 96% at Level 6 | |||
| 16 | 18 | 11 | -2 | 101, better than 98% at Level 4 | 1.05, better than 82% at Level 4 | |||
| 14 | 17 | 7 | -3 | 75, better than 47% at Level 4 | 0.90, better than 32% at Level 4 | |||
| 15 | 18 | 5 | -3 | 83, better than 77% at Level 4 | 0.88, better than 24% at Level 4 | |||
| 12 | 18 | 5 | -6 | 72, better than 35% at Level 4 | 0.66, better than 1% at Level 4 | |||
| team_CGIBS13 | ||||||||
| 24 | 13 | 7 | +11 | 101 | 1.64 | |||
| 24 | 18 | 5 | +6 | 111, better than 99% at Level 4 | 1.43, better than 99% at Level 4 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_krisoft_9 | |||
| 13, better than 17% at Level 6 | 2, better than 26% at Level 6 | 2 | |
| 25, better than 32% at Level 4 | 7, better than 73% at Level 4 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 15 |
| 15 |
| 3 |
| 0 |
| 86, better than 82% at Level 5 |
| 0.99, better than 50% at Level 5 |
| 12 | 15 | 4 | -3 | 63, better than 5% at Level 4 | 0.82, better than 13% at Level 4 |
| 13 | 18 | 7 | -5 | 78, better than 45% at Level 5 | 0.72, better than 3% at Level 5 |
| 8 |
| 52, better than 48% at Level 4 | 7, better than 73% at Level 4 | 10 |
| 46, better than 44% at Level 4 | 0, better than 1% at Level 4 | 5 |
| 109, better than 78% at Level 4 | 3, better than 43% at Level 4 | 5 |
| team_CGIBS13 | |||
|---|---|---|---|
| 110 | 2 | 7 | |
| 113, better than 80% at Level 4 | 11, better than 92% at Level 4 | 18 | |
| 101, better than 67% at Level 5 | 0, better than 1% at Level 5 | 6 | |
| 55, better than 49% at Level 4 | 6, better than 66% at Level 4 | 6 | |
| 125, better than 79% at Level 5 | 1, better than 23% at Level 5 | 3 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Share of 1v1 situations you won.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.