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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_K1neki11 | ||||||||
| 21 | 16 | 2 | +5 | 74, better than 19% at Level 8 | 1.32, better than 97% at Level 8 | |||
| 18 | 18 | 5 | 0 | 86, better than 74% at Level 6 | 1.07, better than 71% at Level 6 | |||
| 19 | 22 | 11 | -3 | 101, better than 99% at Level 6 | 0.92, better than 24% at Level 6 | |||
| 12 | 16 | 4 | -4 | 55, better than 1% at Level 7 | 0.79, better than 4% at Level 7 | |||
| 11 | 18 | 2 | -7 | 47, better than 1% at Level 7 | 0.64, better than 1% at Level 7 | |||
| team_YAROSH13 | ||||||||
| 22 | 16 | 6 | +6 | 95, better than 94% at Level 8 | 1.23, better than 94% at Level 8 | |||
| 19 | 13 | 8 | +6 | 71, better than 10% at Level 7 | 1.23, better than 93% at Level 7 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_K1neki11 | |||
| 77, better than 37% at Level 8 | 16, better than 95% at Level 8 | 19 | |
| 46, better than 30% at Level 6 | 3 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 19 |
| 18 |
| 6 |
| +1 |
| 80, better than 47% at Level 6 |
| 1.04, better than 57% at Level 6 |
| 13 | 16 | 8 | -3 | 76, better than 27% at Level 6 | 0.94, better than 29% at Level 6 |
| 17 | 18 | 9 | -1 | 81, better than 41% at Level 7 | 0.87, better than 10% at Level 7 |
| 15 |
| 117, better than 67% at Level 6 | 8, better than 66% at Level 6 | 6 |
| 120, better than 64% at Level 7 | 8, better than 62% at Level 7 | 14 |
| 36, better than 22% at Level 7 | 3, better than 28% at Level 7 | 12 |
| team_YAROSH13 | |||
|---|---|---|---|
| 214, better than 93% at Level 8 | 9, better than 65% at Level 8 | 21 | |
| 35, better than 22% at Level 7 | 0, better than 1% at Level 7 | 5 | |
| 15, better than 17% at Level 6 | 2, better than 25% at Level 6 | 6 | |
| 70, better than 42% at Level 6 | 15, better than 95% at Level 6 | 21 | |
| 11, better than 13% at Level 7 | 0, better than 1% at Level 7 | 1 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.