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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_ashakhter13 | ||||||||
| morpex008Level 8Steam profile of morpex008 (opens in a new tab) | 21 | 10 | 8 | +11 | 124, better than 99% at Level 8 | 1.78, better than 99% at Level 8 | ||
| 19 | 7 | 7 | +12 | 126, better than 99% at Level 8 | 1.69, better than 99% at Level 8 | |||
| 15 | 10 | 2 | +5 | 78, better than 45% at Level 9 | 1.21, better than 90% at Level 9 | |||
| 13 | 11 | 5 | +2 | 72, better than 13% at Level 7 | 1.17, better than 90% at Level 7 | |||
| 7 | 9 | 6 | -2 | 50, better than 1% at Level 7 | 0.76, better than 1% at Level 7 | |||
| team_m1ler14 | ||||||||
| 14 | 16 | 3 | -2 | 85 | 1.04 | |||
| m1ler1–Steam profile of m1ler1 (opens in a new tab) | 12 | 13 | 1 | -1 | 86 | 0.92 | ||
| 10 | 16 | 2 | -6 | 71 | ||||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_ashakhter13 | |||
| morpex008Level 8Steam profile of morpex008 (opens in a new tab) | 202, better than 99% at Level 8 | 11, better than 94% at Level 8 | 6 |
| 0, better than 1% at Level 8 | 25, better than 99% at Level 8 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 0.57 |
| 6 | 15 | 2 | -9 | 41 | 0.43 |
| SP1KER13–Steam profile of SP1KER13 (opens in a new tab) | 5 | 15 | 7 | -10 | 49 | 0.34 |
|---|
| 14, better than 11% at Level 9 | 2, better than 21% at Level 9 | 6 |
| 0, better than 1% at Level 7 | 11, better than 95% at Level 7 | 11 |
| 58, better than 44% at Level 7 | 4, better than 45% at Level 7 | 4 |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.