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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_AdcLegenda11 | ||||||||
| 22 | 16 | 5 | +6 | 98, better than 96% at Level 9 | 1.33, better than 96% at Level 9 | |||
| 19 | 18 | 3 | +1 | 88, better than 83% at Level 9 | 0.99, better than 33% at Level 9 | |||
| 17 | 18 | 6 | -1 | 82, better than 52% at Level 9 | 0.94, better than 21% at Level 9 | |||
| 16 | 20 | 7 | -4 | 77, better than 35% at Level 9 | 0.77, better than 1% at Level 9 | |||
| 10 | 18 | 6 | -8 | 52, better than 1% at Level 7 | 0.58, better than 1% at Level 7 | |||
| team_-stonv13 | ||||||||
| 21 | 14 | 4 | +7 | 80, better than 44% at Level 9 | 1.34, better than 96% at Level 9 | |||
| 20 | 17 | 12 | +3 | 99, better than 96% at Level 9 | 1.18, better than 86% at Level 9 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_AdcLegenda11 | |||
| 170, better than 79% at Level 9 | 7, better than 48% at Level 9 | 4 | |
| 303, better than 99% at Level 9 | 3 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 20 |
| 18 |
| 6 |
| +2 |
| 97, better than 94% at Level 10 |
| 1.17, better than 85% at Level 10 |
| 16 | 15 | 4 | +1 | 73, better than 12% at Level 9 | 0.96, better than 25% at Level 9 |
| 13 | 20 | 3 | -7 | 59, better than 1% at Level 8 | 0.69, better than 1% at Level 8 |
| 4 |
| 140, better than 66% at Level 9 | 12, better than 80% at Level 9 | 15 |
| 88, better than 38% at Level 9 | 12, better than 80% at Level 9 | 11 |
| 68, better than 37% at Level 7 | 7, better than 55% at Level 7 | 12 |
| team_-stonv13 | |||
|---|---|---|---|
| 15, better than 10% at Level 9 | 6, better than 40% at Level 9 | 4 | |
| 173, better than 80% at Level 9 | 18, better than 96% at Level 9 | 15 | |
| 169, better than 75% at Level 10 | 3, better than 19% at Level 10 | 6 | |
| 53, better than 22% at Level 9 | 7, better than 48% at Level 9 | 8 | |
| 0, better than 1% at Level 8 | 11, better than 77% at Level 8 | 6 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.