Loading match
Loading match
Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_zairox--13 | ||||||||
| 21 | 14 | 2 | +7 | 93, better than 95% at Level 6 | 1.27, better than 96% at Level 6 | |||
| 16 | 10 | 5 | +6 | 79, better than 44% at Level 5 | 1.23, better than 94% at Level 5 | |||
| 13 | 10 | 3 | +3 | 74, better than 25% at Level 5 | 1.00, better than 47% at Level 5 | |||
| 16 | 18 | 8 | -2 | 84, better than 92% at Level 2 | 0.92, better than 73% at Level 2 | |||
| kuter67Level 6Steam profile of kuter67 (opens in a new tab) | 15 | 15 | 7 | 0 | 93, better than 95% at Level 6 | 0.91, better than 25% at Level 6 | ||
| team_user0000pium8 | ||||||||
| 22 | 17 | 6 | +5 | 121, better than 99% at Level 6 | 1.56, better than 99% at Level 6 | |||
| 14 | 15 | 1 | -1 | 60, better than 5% at Level 4 | 1.15, better than 91% at Level 4 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_zairox--13 | |||
| 57, better than 49% at Level 6 | 7, better than 74% at Level 6 | 11 | |
| 43, better than 43% at Level 5 | 4 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 12 |
| 12 |
| 3 |
| 0 |
| 67 |
| 0.99 |
| 15 | 19 | 6 | -4 | 85, better than 79% at Level 6 | 0.81, better than 4% at Level 6 |
| 4 | 18 | 1 | -14 | 27 | 0.28 |
| 7 |
| 124, better than 89% at Level 5 | 1, better than 28% at Level 5 | 4 |
| 69, better than 71% at Level 2 | 12, better than 97% at Level 2 | 12 |
| kuter67Level 6Steam profile of kuter67 (opens in a new tab) | 73, better than 60% at Level 6 | 10, better than 90% at Level 6 | 13 |
|---|
| team_user0000pium8 | |||
|---|---|---|---|
| 172, better than 97% at Level 6 | 12, better than 96% at Level 6 | 11 | |
| 128, better than 92% at Level 4 | 3, better than 44% at Level 4 | 4 | |
| 103 | 12 | 16 | |
| 0, better than 1% at Level 6 | 16, better than 99% at Level 6 | 15 | |
| 4 | 0 | 0 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.