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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_Bdv_13 | ||||||||
| 25 | 14 | 5 | +11 | 108 | 1.48 | |||
| 20 | 12 | 7 | +8 | 101 | 1.32 | |||
| 16 | 14 | 5 | +2 | 68, better than 5% at Level 7 | 0.99, better than 44% at Level 7 | |||
| Kiyotakas80–Steam profile of Kiyotakas80 (opens in a new tab) | 11 | 14 | 4 | -3 | 50 | 0.75 | ||
| 15 | 19 | 5 | -4 | 70, better than 15% at Level 5 | 0.74, better than 2% at Level 5 | |||
| team_Farukas_0411 | ||||||||
| 18 | 13 | 4 | +5 | 82, better than 57% at Level 8 | 1.10, better than 75% at Level 8 | |||
| 15 | 19 | 6 | -4 | 79, better than 47% at Level 6 | 0.89, better than 10% at Level 6 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_Bdv_13 | |||
| 138 | 11 | 25 | |
| 194 | 3 | 4 | |
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 17 |
| 21 |
| 3 |
| -4 |
| 73, better than 14% at Level 10 |
| 0.79, better than 1% at Level 10 |
| 10 | 17 | 7 | -7 | 51, better than 2% at Level 3 | 0.61, better than 2% at Level 3 |
| 8 | 18 | 6 | -10 | 57, better than 1% at Level 6 | 0.51, better than 1% at Level 6 |
| 11, better than 13% at Level 7 |
| 2, better than 22% at Level 7 |
| 4 |
| Kiyotakas80–Steam profile of Kiyotakas80 (opens in a new tab) | 35 | 0 | 0 |
|---|
| 31, better than 27% at Level 5 | 2, better than 28% at Level 5 | 3 |
| team_Farukas_0411 | |||
|---|---|---|---|
| 117, better than 58% at Level 8 | 12, better than 82% at Level 8 | 14 | |
| 105, better than 61% at Level 6 | 3, better than 31% at Level 6 | 8 | |
| 189, better than 83% at Level 10 | 19, better than 97% at Level 10 | 13 | |
| 116, better than 76% at Level 3 | 21, better than 99% at Level 3 | 20 | |
| 198, better than 93% at Level 6 | 11, better than 83% at Level 6 | 7 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.