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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team__DL_13 | ||||||||
| 18 | 11 | 4 | +7 | 89, better than 83% at Level 10 | 1.48, better than 99% at Level 10 | |||
| 17 | 10 | 3 | +7 | 99, better than 95% at Level 10 | 1.47, better than 98% at Level 10 | |||
| 16 | 8 | 4 | +8 | 75, better than 19% at Level 9 | 1.33, better than 96% at Level 9 | |||
| 14 | 10 | 5 | +4 | 96, better than 93% at Level 10 | 1.08, better than 62% at Level 10 | |||
| 14 | 14 | 5 | 0 | 92, better than 93% at Level 9 | 0.93, better than 17% at Level 9 | |||
| team_Xysen5 | ||||||||
| 17 | 14 | 4 | +3 | 95, better than 95% at Level 8 | 1.23, better than 94% at Level 8 | |||
| 12 | 17 | 3 | -5 | 67, better than 4% at Level 8 | 0.76, better than 1% at Level 8 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team__DL_13 | |||
| 77, better than 42% at Level 10 | 2, better than 19% at Level 10 | 5 | |
| 57, better than 29% at Level 10 | 0 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 9 |
| 15 |
| 4 |
| -6 |
| 55, better than 1% at Level 10 |
| 0.65, better than 1% at Level 10 |
| 10 | 17 | 4 | -7 | 58, better than 1% at Level 10 | 0.57, better than 1% at Level 10 |
| 5 | 16 | 3 | -11 | 40, better than 1% at Level 9 | 0.32, better than 1% at Level 9 |
| 5 |
| 51, better than 29% at Level 9 | 7, better than 63% at Level 9 | 13 |
| 176, better than 94% at Level 10 | 4, better than 34% at Level 10 | 11 |
| 2, better than 6% at Level 9 | 0, better than 1% at Level 9 | 3 |
| team_Xysen5 | |||
|---|---|---|---|
| 11, better than 12% at Level 8 | 5, better than 49% at Level 8 | 8 | |
| 53, better than 34% at Level 8 | 5, better than 49% at Level 8 | 8 | |
| 0, better than 1% at Level 10 | 21, better than 99% at Level 10 | 20 | |
| 0, better than 1% at Level 10 | 2, better than 19% at Level 10 | 2 | |
| 42, better than 23% at Level 9 | 5, better than 46% at Level 9 | 7 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.