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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_-Aik13 | ||||||||
| 20 | 14 | 4 | +6 | 91, better than 88% at Level 7 | 1.32, better than 97% at Level 7 | |||
| 19 | 17 | 5 | +2 | 88, better than 82% at Level 7 | 1.25, better than 95% at Level 7 | |||
| 14 | 14 | 7 | 0 | 68, better than 4% at Level 8 | 0.93, better than 20% at Level 8 | |||
| 13 | 15 | 5 | -2 | 75, better than 23% at Level 7 | 0.91, better than 15% at Level 7 | |||
| 13 | 20 | 5 | -7 | 70, better than 9% at Level 7 | 0.70, better than 2% at Level 7 | |||
| team_HMluxXx9 | ||||||||
| 21 | 16 | 3 | +5 | 92, better than 92% at Level 6 | 1.23, better than 93% at Level 6 | |||
| 20 | 16 | 4 | +4 | 88, better than 82% at Level 7 | 1.14, better than 79% at Level 7 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_-Aik13 | |||
| 2, better than 11% at Level 7 | 0, better than 1% at Level 7 | 1 | |
| 38, better than 24% at Level 7 | 0, better than 1% at Level 7 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 16 |
| 16 |
| 5 |
| 0 |
| 81, better than 48% at Level 9 |
| 1.02, better than 43% at Level 9 |
| 12 | 14 | 4 | -2 | 70, better than 5% at Level 8 | 0.81, better than 3% at Level 8 |
| 10 | 18 | 4 | -8 | 73, better than 41% at Level 3 | 0.77, better than 15% at Level 3 |
| 0 |
| 0, better than 1% at Level 8 | 0, better than 1% at Level 8 | 0 |
| 177, better than 91% at Level 7 | 9, better than 74% at Level 7 | 12 |
| 26, better than 19% at Level 7 | 6, better than 52% at Level 7 | 7 |
| team_HMluxXx9 | |||
|---|---|---|---|
| 12, better than 17% at Level 6 | 0, better than 1% at Level 6 | 0 | |
| 25, better than 19% at Level 7 | 0, better than 1% at Level 7 | 0 | |
| 113, better than 57% at Level 9 | 3, better than 23% at Level 9 | 6 | |
| 223, better than 96% at Level 8 | 3, better than 26% at Level 8 | 11 | |
| 41, better than 40% at Level 3 | 0, better than 1% at Level 3 | 1 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.