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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_NesdogJr6 | ||||||||
| 16 | 14 | 2 | +2 | 88, better than 80% at Level 8 | 1.04, better than 54% at Level 8 | |||
| 13 | 17 | 3 | -4 | 85, better than 67% at Level 10 | 0.90, better than 9% at Level 10 | |||
| 9 | 17 | 2 | -8 | 64, better than 1% at Level 10 | 0.54, better than 1% at Level 10 | |||
| 8 | 18 | 4 | -10 | 33, better than 1% at Level 8 | 0.52, better than 1% at Level 8 | |||
| 6 | 14 | 8 | -8 | 61, better than 1% at Level 8 | 0.51, better than 1% at Level 8 | |||
| team_garb4geTM8s13 | ||||||||
| 23 | 13 | 5 | +10 | 128, better than 99% at Level 9 | 1.88, better than 99% at Level 9 | |||
| 21 | 10 | 1 | +11 | 94, better than 91% at Level 9 | 1.68, better than 99% at Level 9 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_NesdogJr6 | |||
| 0, better than 1% at Level 8 | 3, better than 29% at Level 8 | 5 | |
| 70, better than 34% at Level 10 | 0, better than 1% at Level 10 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 13 |
| 7 |
| 5 |
| +6 |
| 59, better than 1% at Level 9 |
| 1.21, better than 90% at Level 9 |
| 12 | 12 | 8 | 0 | 82, better than 55% at Level 8 | 0.95, better than 32% at Level 8 |
| 11 | 11 | 5 | 0 | 69, better than 4% at Level 10 | 0.89, better than 7% at Level 10 |
| 0 |
| 0, better than 1% at Level 10 | 6, better than 48% at Level 10 | 7 |
| 108, better than 68% at Level 8 | 9, better than 79% at Level 8 | 14 |
| 51, better than 31% at Level 8 | 9, better than 79% at Level 8 | 10 |
| team_garb4geTM8s13 | |||
|---|---|---|---|
| 81, better than 46% at Level 9 | 11, better than 88% at Level 9 | 17 | |
| 86, better than 49% at Level 9 | 5, better than 43% at Level 9 | 15 | |
| 50, better than 27% at Level 9 | 10, better than 83% at Level 9 | 17 | |
| 34, better than 22% at Level 8 | 4, better than 38% at Level 8 | 7 | |
| 116, better than 65% at Level 10 | 7, better than 57% at Level 10 | 7 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.