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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_Kevvaa9 | ||||||||
| 17 | 14 | 3 | +3 | 93, better than 90% at Level 10 | 1.21, better than 86% at Level 10 | |||
| 18 | 17 | 1 | +1 | 77, better than 31% at Level 10 | 1.05, better than 50% at Level 10 | |||
| 12 | 16 | 5 | -4 | 62, better than 1% at Level 10 | 0.86, better than 5% at Level 10 | |||
| 14 | 17 | 5 | -3 | 62, better than 1% at Level 10 | 0.82, better than 2% at Level 10 | |||
| 10 | 19 | 6 | -9 | 65, better than 1% at Level 10 | 0.49, better than 1% at Level 10 | |||
| team_222422213 | ||||||||
| 19 | 13 | 4 | +6 | 96, better than 94% at Level 10 | 1.21, better than 87% at Level 10 | |||
| 18 | 16 | 6 | +2 | 80, better than 53% at Level 9 | 1.12, better than 75% at Level 9 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_Kevvaa9 | |||
| 79, better than 33% at Level 10 | 0, better than 1% at Level 10 | 1 | |
| 61, better than 24% at Level 10 | 14, better than 91% at Level 10 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 18 |
| 15 |
| 3 |
| +3 |
| 80, better than 38% at Level 10 |
| 1.08, better than 58% at Level 10 |
| 17 | 17 | 5 | 0 | 88, better than 80% at Level 9 | 0.99, better than 39% at Level 9 |
| 11 | 14 | 3 | -3 | 59, better than 1% at Level 10 | 0.79, better than 1% at Level 10 |
| 13 |
| 17, better than 9% at Level 10 | 1, better than 11% at Level 10 | 2 |
| 16, better than 9% at Level 10 | 0, better than 1% at Level 10 | 1 |
| 97, better than 43% at Level 10 | 7, better than 48% at Level 10 | 9 |
| team_222422213 | |||
|---|---|---|---|
| 4, better than 6% at Level 10 | 2, better than 15% at Level 10 | 5 | |
| 19, better than 12% at Level 9 | 1, better than 13% at Level 9 | 3 | |
| 71, better than 29% at Level 10 | 22, better than 99% at Level 10 | 28 | |
| 147, better than 75% at Level 9 | 0, better than 1% at Level 9 | 1 | |
| 9, better than 7% at Level 10 | 2, better than 15% at Level 10 | 3 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Enemies blinded by your flashbangs each round.