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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_Escobar_10175 | ||||||||
| 16 | 13 | 4 | +3 | 96, better than 93% at Level 8 | 1.13, better than 79% at Level 8 | |||
| 13 | 13 | 2 | 0 | 70, better than 9% at Level 6 | 0.96, better than 35% at Level 6 | |||
| 11 | 16 | 3 | -5 | 72, better than 11% at Level 9 | 0.86, better than 7% at Level 9 | |||
| _Mardaspan_Level 3Steam profile of _Mardaspan_ (opens in a new tab) | 7 | 15 | 0 | -8 | 28, better than 1% at Level 3 | 0.59, better than 2% at Level 3 | ||
| 5 | 17 | 9 | -12 | 57, better than 1% at Level 4 | 0.28, better than 1% at Level 4 | |||
| team_Neyt_0813 | ||||||||
| 22 | 8 | 1 | +14 | 112, better than 99% at Level 8 | 2.09, better than 99% at Level 8 | |||
| 24 | 10 | 6 | +14 | 125 | 1.99 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_Escobar_10175 | |||
| 343, better than 99% at Level 8 | 6, better than 59% at Level 8 | 7 | |
| 29, better than 27% at Level 6 | 1 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 12 |
| 12 |
| 7 |
| 0 |
| 100, better than 99% at Level 4 |
| 0.99, better than 63% at Level 4 |
| 8 | 10 | 3 | -2 | 58, better than 1% at Level 4 | 0.83, better than 15% at Level 4 |
| 9 | 13 | 6 | -4 | 55 | 0.71 |
| 7 |
| 96, better than 60% at Level 9 | 5, better than 45% at Level 9 | 4 |
| _Mardaspan_Level 3Steam profile of _Mardaspan_ (opens in a new tab) | 104, better than 84% at Level 3 | 0, better than 1% at Level 3 | 0 |
|---|
| 119, better than 90% at Level 4 | 0, better than 1% at Level 4 | 2 |
| team_Neyt_0813 | |||
|---|---|---|---|
| 39, better than 25% at Level 8 | 2, better than 23% at Level 8 | 6 | |
| 255 | 4 | 6 | |
| 439, better than 99% at Level 4 | 8, better than 88% at Level 4 | 11 | |
| 118, better than 90% at Level 4 | 3, better than 48% at Level 4 | 5 | |
| 89 | 0 | 1 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.