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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_Reyvagras13 | ||||||||
| 28 | 12 | 7 | +16 | 123, better than 99% at Level 10 | 1.80, better than 99% at Level 10 | |||
| 18 | 15 | 7 | +3 | 89, better than 81% at Level 10 | 1.18, better than 84% at Level 10 | |||
| 16 | 13 | 6 | +3 | 84, better than 71% at Level 9 | 1.10, better than 73% at Level 9 | |||
| 10 | 14 | 3 | -4 | 55, better than 1% at Level 10 | 0.73, better than 1% at Level 10 | |||
| 11 | 18 | 8 | -7 | 57, better than 1% at Level 10 | 0.67, better than 1% at Level 10 | |||
| team_phearix9 | ||||||||
| 19 | 16 | 6 | +3 | 88, better than 77% at Level 10 | 1.21, better than 87% at Level 10 | |||
| 19 | 20 | 4 | -1 | 96, better than 95% at Level 10 | 0.95, better than 20% at Level 10 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_Reyvagras13 | |||
| 137, better than 66% at Level 10 | 9, better than 64% at Level 10 | 12 | |
| 38, better than 15% at Level 10 | 6 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 13 |
| 16 |
| 2 |
| -3 |
| 62, better than 1% at Level 10 |
| 0.82, better than 2% at Level 10 |
| 14 | 16 | 6 | -2 | 75, better than 23% at Level 10 | 0.81, better than 1% at Level 10 |
| 7 | 18 | 7 | -11 | 42, better than 1% at Level 9 | 0.47, better than 1% at Level 9 |
| 12 |
| 104, better than 52% at Level 9 | 3, better than 23% at Level 9 | 6 |
| 24, better than 11% at Level 10 | 11, better than 77% at Level 10 | 21 |
| 171, better than 82% at Level 10 | 8, better than 56% at Level 10 | 10 |
| team_phearix9 | |||
|---|---|---|---|
| 145, better than 70% at Level 10 | 22, better than 99% at Level 10 | 21 | |
| 123, better than 58% at Level 10 | 6, better than 41% at Level 10 | 7 | |
| 54, better than 21% at Level 10 | 0, better than 1% at Level 10 | 1 | |
| 10, better than 7% at Level 10 | 6, better than 41% at Level 10 | 4 | |
| 15, better than 10% at Level 9 | 7, better than 52% at Level 9 | 8 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Enemies blinded by your flashbangs each round.