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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_Sn1x013 | ||||||||
| 20 | 15 | 5 | +5 | 78, better than 33% at Level 10 | 1.34, better than 96% at Level 10 | |||
| 16 | 13 | 5 | +3 | 73, better than 16% at Level 9 | 1.26, better than 94% at Level 9 | |||
| 18 | 16 | 7 | +2 | 88, better than 80% at Level 10 | 1.12, better than 72% at Level 10 | |||
| 17 | 19 | 10 | -2 | 111, better than 99% at Level 8 | 0.99, better than 39% at Level 8 | |||
| 13 | 15 | 6 | -2 | 75, better than 26% at Level 7 | 0.89, better than 9% at Level 7 | |||
| team_cakaz9 | ||||||||
| 28 | 15 | 5 | +13 | 119, better than 99% at Level 10 | 1.82, better than 99% at Level 10 | |||
| 15 | 15 | 7 | 0 | 65, better than 3% at Level 9 | 0.94, better than 23% at Level 9 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_Sn1x013 | |||
| 127, better than 61% at Level 10 | 7, better than 48% at Level 10 | 15 | |
| 14, better than 10% at Level 9 | 9 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 13 |
| 16 |
| 7 |
| -3 |
| 70, better than 6% at Level 10 |
| 0.77, better than 1% at Level 10 |
| 12 | 19 | 5 | -7 | 80, better than 40% at Level 10 | 0.65, better than 1% at Level 10 |
| 10 | 19 | 7 | -9 | 62, better than 1% at Level 10 | 0.52, better than 1% at Level 10 |
| 9 |
| 71, better than 29% at Level 10 | 0, better than 1% at Level 10 | 2 |
| 374, better than 99% at Level 8 | 6, better than 48% at Level 8 | 11 |
| 137, better than 77% at Level 7 | 7, better than 60% at Level 7 | 5 |
| team_cakaz9 | |||
|---|---|---|---|
| 74, better than 31% at Level 10 | 7, better than 48% at Level 10 | 11 | |
| 316, better than 99% at Level 9 | 14, better than 92% at Level 9 | 8 | |
| 193, better than 89% at Level 10 | 17, better than 96% at Level 10 | 12 | |
| 63, better than 25% at Level 10 | 2, better than 15% at Level 10 | 6 | |
| 99, better than 44% at Level 10 | 13, better than 87% at Level 10 | 13 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.