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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_Dirte13 | ||||||||
| 33 | 11 | 5 | +22 | 124, better than 99% at Level 7 | 2.16, better than 99% at Level 7 | |||
| 24 | 18 | 5 | +6 | 108, better than 99% at Level 6 | 1.38, better than 98% at Level 6 | |||
| 15 | 18 | 4 | -3 | 70 | 0.87 | |||
| 12 | 21 | 8 | -9 | 69 | 0.58 | |||
| JohndubuLevel 5Steam profile of Johndubu (opens in a new tab) | 7 | 18 | 7 | -11 | 46, better than 2% at Level 5 | 0.46, better than 1% at Level 5 | ||
| team_Joey_jt310 | ||||||||
| 26 | 15 | 2 | +11 | 102, better than 99% at Level 5 | 1.63, better than 99% at Level 5 | |||
| 20 | 18 | 3 | +2 | 90, better than 90% at Level 5 | 1.16, better than 88% at Level 5 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_Dirte13 | |||
| 127, better than 82% at Level 7 | 11, better than 89% at Level 7 | 15 | |
| 99, better than 71% at Level 6 | 3, better than 38% at Level 6 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 15 |
| 20 |
| 6 |
| -5 |
| 71, better than 18% at Level 5 |
| 0.83, better than 12% at Level 5 |
| kaicasey–Steam profile of kaicasey (opens in a new tab) | 14 | 19 | 3 | -5 | 69 | 0.78 |
|---|
| 11 | 19 | 9 | -8 | 62 | 0.64 |
| 8 |
| 20 | 6 | 8 |
| 25 | 8 | 8 |
| JohndubuLevel 5Steam profile of Johndubu (opens in a new tab) | 20, better than 27% at Level 5 | 2, better than 34% at Level 5 | 3 |
|---|
| team_Joey_jt310 | |||
|---|---|---|---|
| 87, better than 68% at Level 5 | 4, better than 50% at Level 5 | 6 | |
| 0, better than 1% at Level 5 | 7, better than 72% at Level 5 | 23 | |
| BoNeS-SGTLevel 5Steam profile of BoNeS-SGT (opens in a new tab) | 58, better than 50% at Level 5 | 1, better than 27% at Level 5 | 3 |
| kaicasey–Steam profile of kaicasey (opens in a new tab) | 0 | 7 | 5 |
| 24 | 1 | 9 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.